Unpub Preview: Cutthroat Couriers
One of our upcoming events is Protospiel-Milwaukee (and Mid-West Unpub.) This is not an event I will be able to attend, and it is being managed by James Mathes of Minion Games. Games coming to Protospiel-Milwaukee register through a different entity, and by doing so don’t get a page here on Unpub.net. This is our first time with this type of partnership and we’re testing these policies out. One way we can support the games and designers coming to this event is through these previews. So, today we continue our series of previews of games coming to Protospiel- Milwaukee.
Jeff Woosley will be exhibiting his hand management game Cutthroat Couriers. Now, those of you who know me are aware of my love of alliteration. It almost always signals fun and so far, I don't see this game being an exception to that.
Let's find out more from the designer Jeff Woosley...
What was your inspiration for Cutthroat Couriers? An article on lost luggage and The Simpsons.
What is your favorite part of Cutthroat Couriers? The ability for players to block each other.
To your knowledge, What do other people find most interesting about it? The player conflict with blocks.
What has been the most challenging part of designing Cutthroat Couriers? Getting movement fluid and game time down to the desired length.
What advice would you give to players attempting this game for the Cutthroat Couriers?Stay on the move.
What has surprised you most in play-tests of Cutthroat Couriers? How long the game would have been originally.
People who like___________ will like Cutthroat Couriers. Why? Family Business - Ticket to Ride
What do you hope to accomplish at Protospiel- Milwaukee? To get some feedback from players and see what still needs tweaking.
Are you ready to get your throats cut and then carried away? ...Okay, that sounded a lot better in my head. I'm not actually threatening anyone and neither is Jeff. What we are doing is inviting you to try out this great game at Protospiel-Milwaukee (and Mid-West Unpub!)