Unpub Preview: Bigfoot vs. Yeti
Mar01

Unpub Preview: Bigfoot vs. Yeti

Unpub Previews allow designers the opportunity to talk more in depth about the development of their games in the Unpub Network. Bigfoot vs. Yeti is a rummy style game with lots of twists and turns. In Bigfoot vs. Yeti you are an up and coming cryptozoologist mounting expeditions in the hopes of proving the existence of unknown creatures such as Bigfoot, Yeti, The Loch Ness Monster, the Jersey Devil or Extraterrestrials. Your ultimate goal is to gain fame and fortune by being the first cryptozoologist credited with the actual discovery of a new species, making you world famous. As a cryptozoologist you of course have an opinion on who the king of the cryptids is. Some of you say it’s Bigfoot and others of you claim it’s the Yeti. Choose your side as it will help shape the fate of your research and ultimately your success! Let’s hear what Diane has to say about Bigfoot vs. Yeti, which will be showing up on tables soon… What was your inspiration for the game? The inspiration was the old TV shows In Search of… and Arthur C. Clarke Mysterious World and the old tabloid newspapers like the Weekly World News. What is your favorite part of the game? The discrediting mechanism I came up with and have also used in Conspiracy! where at the end of round cards in the discard pile (called the Tabloids) that match creatures that are trying to be proven discredit them and cause them to lose a card. To your knowledge, What do other people find most interesting about the game? I think the theme and the combinations that you can do if you plan correctly for them What has been the most challenging part of designing the game? Finding the right way to handle the Bigfoot vs. Yeti back and forth I wanted in the game. Also, and this still is not settled is the name. The central theme is Bigfoot vs. Yeti, but it has many other cryptids too like the Loch Ness Monster, the Jersey Devil, Mothman, etc.. The title needs something more to express that I feel. What advice would you give to players attempting the game for the first time? Play test, play test, play test and then play test some more. Also, get people you don’t know to play test (UnPub is a great place to do this). What has surprised you most in play-tests of the game? People sometimes are so sure they know what strategy will be most effective and are then surprised when others are able to counter it. People who like_____will like this game. Why? Set collection and...

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Unpub Preview: New Reign
Feb27

Unpub Preview: New Reign

Unpub Previews allow designers the opportunity to talk more in depth about the development of their games in the Unpub Network. New Reign is a political sci-fi area control and card game for 2 to 5 players. You’ll take on the role of a house envoy helping to stabilize the resource-rich outer colonies after a brutal uprising wiped out the ruling faction. You’ll land ships and build bases to establish control and you’ll bribe and recruit to embed loyal operatives into a newly formed government council.  The game centers around the idea of portraying your faction as aligning with specific traits for political advantage. 6 symbols represent the traits: Protective, Resolute, Courageous, Stealthy, Strategic, and Allegiant. Each player uses a pair of Trait dice. The die faces determine which operatives you may recruit and from which colony. Each colony also represents one of these traits so landing there will change a die face if you run short on rolling. The Colonial High Council, a puppet government which you and your opponents are colluding to establish, provide seats to be filled as collected trait chits that you acquire by ’embedding’ recruited operative cards according to a public sentiment. When all but 5 trait chits are collected the game ends. Point totals are tallied from embedded cards, area control majorities, energy, Resistance cards with negative point values and trait chit values. Quick walkthru on youtube: https://youtu.be/NOZ7r18BIII Let’s hear what Aaron has to say about New Reign, which will be showing up on tables soon… What was your inspiration for the game? I love scifi. I love some epic interplanetary power struggles like in Dune or Red Rising. I also enjoy exposing the deceitfulness and bribery involved with rebuilding a supposed ‘liberated’ place. Where the powerful claim to be there to ‘rescue’ us all. What is your favorite part of the game? I love the Trait Dice. The feel of the component but also the multi-use with using the traits as actions or choosing between rolling or brute-force manipulation to persuade operatives into your hand. To your knowledge, What do other people find most interesting about the game? The trait chit board mechanic stands out for a lot of playtesters. The way the chits slide inward. There’s also a good flow to the system and I think people recognize it and also enjoy the many different ways you can earn points. What has been the most challenging part of designing the game? The hardest part has been developing an easy card-handling system. It started with various ‘throw away cards’ to beef up a hand for deck building. It wasn’t easy for me to move away from deck...

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Unpub Preview: Party Poetry
Feb21

Unpub Preview: Party Poetry

Unpub Previews allow designers the opportunity to talk more in depth about the development of their games in the Unpub Network. Party Poetry is a cooperative creative poetry writing game designed by Sheri & David Knauth. Imagination has no boundaries when you share the journey toward an amazing (funny/serious) poem! Let’s hear what Sheri has to say about Party Poetry, which will be sweeping the tables soon… What was your inspiration for the game? My grandmother and I played a cooperative art game in which we drew an alien-like creature without seeing what the other person was drawing.  We knew that a game would be marvelous with this same theme but with poetry?!  Add a twist of competition for those players who’d like to win and VOILA – you’ve got “Party Poetry”   A cooperative poetry writing game with 8 types of poems and an endless array of topics (family, after-dark, superhero, foodies, classroom  and more). What is your favorite part of the game? My favorite part of the game is revealing the poems once every has made a contribution.  Reading the poems out loud brings laughter, oohs & aahs, and surely some favorites among the poems created during each round.  People want to save the best ones on their phones. To your knowledge, What do other people find most interesting about the game? Our many surveys (over 150) have revealed that people like that it’s a “simple concept”, “creative” and they appreciate “expressing (themselves) on the topic”.  We’ve been told it is “super fun” and that you can have even have “dirty group interactions”. People like “creative collaboration”. What has been the most challenging part of designing the game? It is our goal to respect our testers and advance our design through suggestions. The most challenging part of design is to leave the original version behind.  Another challenge has been to ignore those who compare us to other games with dry erase and spiral binding.  There is no comparison… it’s a totally different game. What advice would you give to players attempting the game for the first time? Sit back, relax and let your silliest or most serious words to shine through as you play.  It’s great to be totally anonymous in your line of poetry and then to claim the fame when the poem works out to be fantastic. What has surprised you most in play-tests of the game? We’re happily surprised that topics which are played frequently still reveal original and marvelous results. People who like_____will like this game. Why?  People who like to laugh, to think and getting to know friend & new people will enjoy this game. Whether...

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