Unpub at Origins Game Fair
Jun08

Unpub at Origins Game Fair

Good Morning Fellow Gamers! As many of you are aware, we here at Unpub are busy preparing for our next ProtoAlley at Origins Game Fair in Columbus, Ohio! We’ve been a guerrilla feature at this convention for several years, and this year thanks to our awesome sponsor Renegade Games, we’ll be there in an official capacity! Origins will be at the Greater Columbus Convention Center (400 N High St, Columbus, OH 43215,) Starting Thursday June 15 through Sunday June 18, 2017. This is 5 full days of gaming and Unpub is proud to be in the heart of it all. Our rooms will be C171 and C172 and we’ll be active for at least 4 days of the Convention starting at 10am each morning. Thursday, Friday and Saturday we’ll play till 5pm. Each of those days consists of two shifts, 10am to 1pm, and 2pm- 5pm. Sunday starts at 10am like the other days, but it will end at 2pm and we only have one shift for designers to demo their games. We might be open for a period of time on Wednesday evening, as well…and we will look for other times to throw open the doors and hoist our noodle, so stay tuned to our social media for extra times! Registration for the event has been going on for a few weeks now, and we are excited about the 64 games currently registered from 41 different designers! As of this writing there is still space in every shift across the event for more designers. We have 28 tables each shift and while it looks like some shifts are full, there is still space due to the way things will adjust.  If you want to get involved Register your game for the event! Get on the waiting list if you have too. How do you Register?  If you’re in the system, hit the registration button to the right. Sign in using your username and password. Hit the event management link to your right. Select the shift you want and show up with your prototypes in hand! If you’re not in the system, the steps are identical…except you have to Sign up for an account and then enter your games into the system. If you have any questions reach out and we’ll do our best to help you. Word of warning: to get the best possible exposure for this event, get registered by midnight Sunday! We’ll be packing up the office and hitting the road, so the more we know before we do that, the better off everyone will be. We are very thankful for the opportunity to be present at a whole...

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Unpub 7
Jan09

Unpub 7

March 17-19, 2017, we will host our seventh annual Unpublished Games Festival (Unpub 7) at the Baltimore Convention Center in Baltimore, Maryland. Unpub 7 was attended by over 1,400 people and Unpub 7 is expected to nearly double this number. With over 120 game designers, a special guest (TBA), more vendors, and more play testers we are estimating a public attendance of over 2,000 people. In the past 6 years, Unpub has moved from a small community meeting hall in Dover, Delaware to a 16,000+ sq. ft. space in the Baltimore Convention...

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Unpub returns to BGG Con 2016
Oct28

Unpub returns to BGG Con 2016

    Unpub will be taking over the BGG Con ProtoAlley for the third year! Come join us, in room 1106 on Thursday (November 17), Friday (November 18) and Saturday (November 19) from Noon to 7pm each day, to play test the games of tomorrow. We will have special guests, special games, and a few surprises- so don’t miss out this year!       You MUST have a BGG Con pass to attend this event, as this event is held within BGG Con. Obvious, I know, but needs to be stated. About BGG...

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Hasbro’s Fall 2016 Challenge
Oct17

Hasbro’s Fall 2016 Challenge

Hasbro Gaming Lab’s mission is to discover and develop great new games, connect with the growing gaming community, and bring fresh experiences to gamers everywhere. Hasbro’s Fall 2016 Challenge to find the next great family game is open until October 23rd   2016 at 11:59PM EST. Hasbro will give five finalists $2,000 each to develop their game and run an Indiegogo campaign and one Grand Prize Winner will win $25,000, a trip to Hasbro, and the opportunity to work with Hasbro to make their game a reality. Find full details, terms and conditions here...

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Born at Unpub
Jun12

Born at Unpub

It’s not often that a game gets signed for publication, it’s rarer still for a game designed AT an Unpub event should join the ranks of the Unpub Alumni. The post below, from designer Michael Kelley, is the story of how his game Dark Dealings went from idea to Nevermore Games; check it out! MVP Boardgames (Peter Gousis and I) came to Unpub 5 this year with several of our designs, including our new card game Dark Dealings. The game is played in three phases, which worked as follows (at the time): First, players drafted heroes by assigning them to other players.Second, players bid, using gold, on defense cards to fight those heroes, using a variation of the For Sale method… if you have to drop out of the bidding, you get last choice of the defense cards available.Third, players used the defenses to fight the heroes, seeing who could last the longest.Nevermore Games had contacted us before the convention (we’ve worked with them before, and they are awesome) with interest in trying the game. They played the game on Friday, the first day of the convention, and the reception was a bit lukewarm. They loved the combat, but the drafting and bidding… well, it felt a little slow and dull.We were hoping to get Nevermore to commit to publishing the game, and signs were not looking good. Where could we turn to improve the design before the weekend was out? Lucky for us, we were at a convention with some of the friendliest, smartest, most awesome designers on the planet! First, Richard Launius played the game. I had to walk up to him and ask, but he was super friendly and immediately agreed. He had a ton of great ideas, some a bit too heavy for the game I was envisioning, but his biggest suggestion was to cut the money, and cut the bidding. Get defenses some other way. So yeah… great idea, but crap! Half of the hero abilities were based on money and bidding. Heck, the only balancing mechanic between a strong hero and a weak hero was money! The game was doomed. But no, we weren’t giving up that easy. I worked with Peter, playtested some more, came up with new hero abilities… I worked until 3am that night making all new cards. But how would bidding work? How would players get defenses? Unpub designers came to the rescue again! I played a game, with some weak attempt at removing bidding, with Paul Owen and Keith Ferguson (and someone else? Sorry if I forgot you!). One of them had a great idea… what if the HEROES had...

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