Unpub Preview: For Goods and Honor
One of our upcoming events is Protospiel-Milwaukee (and Mid-West Unpub.) This is not an event I will be able to attend, and it is being managed by James Mathes of Minion Games. Games coming to Protospiel-Milwaukee register through a different entity, and by doing so don’t get a page here on Unpub.net. This is our first time with this type of partnership and we’re testing these policies out. One way we can support the games and designers coming to this event is through these previews. So, today we continue our series of previews of games coming to Protospiel- Milwaukee.
Another of the varied games coming to Protospiel-Milwaukee from Matt Worden is For Goods and Honor. The game is categorized as a Chit-pulling, Worker-placement, Production-engine-building, Negotiation game. If he’d throw in a couple of Zombies in a Dungeon then I’m sure he’d have a best seller. Truth to tell, sounds like an interesting mix.
Let’s allow Matt the opportunity to entice more by letting us behind the curtain on the development of For Goods and Honor…
What was your inspiration for For Goods and Honor? The initial idea came to me in a dream a number of years ago … kinda weird.
What is your favorite part of For Goods and Honor? So far, the terms I’m using and the “feel” of the theme. I am hoping that the forced-sharing/negotiation mechanic will become my favorite part.
To your knowledge, What do other people find most interesting about For Goods and Honor? Not sure yet … need to get this in front of a lot of people to see if it even works.
What has been the most challenging part of designing For Goods and Honor? Because the offers/negotiation part of the game plays an important role … this one really can’t be solo-tested or “spreadsheeted” to see if it works or not.
What advice would you give to players attempting For Goods and Honor for the first time? Be whimsical and a little crazy. I want to see how the player interaction works (or doesn’t).
People who like_______will like For Goods and Honor. Why? Conversational, somewhat-in-character, negotiation games.
What do you hope to accomplish at Protospiel-Milwaukee (and Mid-West Unpub)? I want to see if it even works. I have high hopes for what it can be … but not sure if the player interaction will work as I expect it to.