Unpub Preview: Fog of War
As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited.
Today we preview David Perry’s Fog of War which is scheduled to appear at the March 2, Unpub Mini at Atomic Empire in Durham, North Carolina.
This is the first time David will be exhibiting at an Unpub Mini and we’re excited to have him join us.
Let’s hear what he has to say about his abstract war game Fog of War…
What was your inspiration for this Fog of War? This game stemmed from thinking about aspects of medieval warfare that were brought to light by reading Game of Thrones – particularly the control of situational information; using outriders to screen the main army’s movement, etc. That concept has been somewhat abstracted, but the rest flowed from hitting on the central hidden movement mechanic, which I hadn’t seen used anywhere else and thought was particularly robust for its simplicity.
What has been the most challenging part of designing Fog of War? I’m prone to feature- and scope-creep, so the most challenging part has been refining the core mechanics and keeping in mind that the fun will emerge from the elegance of the rules. I can come back to more interesting add-on aspects after the core is polished enough.
What has surprised you most in play-tests of Fog of War? You can get a surprisingly intense sense of pushing your luck to outwit your opponent.
People who like____ will like this Fog of War. Why? I would say Fog of War is near the Chess-end of a triangle between it, Stratego, and Summoner Wars.
What do you hope to accomplish at the Unpub Mini at Atomic Empire on March 2? It would be great to get more playtesting from a larger variety of people, as well as to get feedback on some potential additions and alterations to the game that would allow it be publishable.
Tell us anything else you want to say about the game that I haven’t asked or you haven’t said already. This is my first.
Good Luck David!