Zephyr: Winds of Change

Designed by: Portal Dragon
Players: 1 - 4 Ages: 8+ Time: 20-240 min Files:  - 

Zephyr: Winds of Change

Zephyr: Winds of Change is a cooperative modular tabletop adventure conceived to allow the rapid acclimation of new players and yet remain a ponderous spectacle upon each unique undertaking within its depths. Our intrepid explorers partake in a joint effort while simultaneously commanding their own vessel through explorations and endeavors along the way. In this steampunk adventure, players take on the role of an up and coming captain who has been recently recruited to a band a vigilantes called "Zephyr" with the goal to defend the last shred of civilization from the ever growing evils of a fallen world.




This is a 1 to 4 player cooperative adventure. Set in a post-apocalyptic steampunk environment. Players pick their ship and can spend their starting resource to add tokens to their ship and cards to their deck. They can also hire crew which are a modular component that comes by combining two cards, which each give unique abilities, and adding them to your ship. Players choose a mission which each has a different lengths and difficulty which maps out starting supplies, the win event and the structure between. Players travel on their selected mission through a series of regions. Each of these has a unique global effect for the area. Each turn, or day as we call it, each player draws an exploration card which causes them to make decisions, deal with random events or fight in battles. Battles are a large portion of the game since you will deal with them on the way to and during the warlord battle. During battles, players draw a hand and decide what cards to play based on what their ship and crew allow them to play. They roll for the actions of their enemy and resolve the damage. This process repeats until one side or the other has been destroyed. When you win a battle you take the due rewards which can be used to trade for additional ship upgrades or crew members. These augmentations help to prepare your ship for the end conflict and ultimately win the game.



More information at zephyrboardgame.com