Tower DefenseDesigned by: Tom Callahan
Turn Based, Strategy, Versus AI, Resource Management, Cooperative or Versus, Tile Based.
Defeat Waves of enemies that move along a Track before they reach the end of the Track, or before they destroy too much of the Track. Players manage a limited number of Credits to Build and Upgrade Towers. Each player may allocate personal Skill Points to fit their play style to fill a necessary strategic role. The Track layout is fully customizable, as each piece of Track is an individual tile. Enemy attributes vary every game.