Don't Explode!Designed by: Ed Turner
Due to a staggering level of mismanagement, officials at the National Space Program have made it all the way to T-minus 10 minutes without realizing that they never got around to building a rocket.
Now, it's your job to build the best darn rocket you can! You've got ten rounds to draft cards representing useful rocket parts into the most functional vehicle you can. Mind your drag, G-force, and danger (so you don't get crashed, crushed, or blown to smithereens) and see if you can get actually get to space.