Shires

Designed by: Jon Fromm
Players: 3 - 5 Ages: 12+ Time: 2-3 hours Files: RULES  - 

Shires

The King has died leaving no heirs. It was his dying wish that the people of his realm decide the successor to the throne. In a year’s time a grand election will be held with each Shire in the kingdom casting their votes. As an ambitious noble you must use your economic wit, diplomatic prowess, and military might to secure enough votes to garner the crown…
Shires is a 4x game of diplomatic, economic, and military conquest for 3-5 players. The game is played on a map of hexes that changes every game. Players take turns building up and expanding their kingdom by issuing decrees and dispatching envoys. The winner is the player who has amassed the most votes for king. Each shire you control gives you one vote. But watch out as votes can be stolen or bribed away. You begin your turn by issuing a royal decree that will grant you a powerful action. You then move your envoys about the realm to carry out your bidding. Envoys can build buildings, conduct trade, exert diplomatic pressure, resolve crises, and maneuver armies. Buildings produce goods such as wood, stone, iron, and gold that is used to grow your kingdom and purchase units. Players may trade gold and goods with opponents and passing trade carts. Your most powerful commodity is your diplomatic Favor which is used to influence Shires to join your kingdom. Armies will protect the shires you control and can conquer others if diplomacy fails. Table talk is encouraged as alliances will need to be made and broken. There are many paths to victory so feel free to be a peaceful trader or a treacherous general. Be it through influence, commerce, or bribery, you must do what must be done to be crowned King of the Shires.