Beyond Baker StreetPublished by: Z-Man Games Designed by: Robin Lees & Steve Mackenzie
Being the premise.
A heinous crime has been committed. A team of the Kingdom’s finest detectives have been assembled, and put on the case.
They have a prime suspect, they have a motive, and they know what the opportunity to commit the crime was.
Now all they have to do is prove it.
Using powers of deduction and communication, the players will work as a team to eradicate dead leads, and find clues to prove who, how, and why.
All the relevant clues are available to them to do so. They just won’t know it. On top of that, Sherlock Holmes himself is already on the case. Can they solve the crime, before he does?
Being how to play.
At the start of the game, players will select one of the crimes to solve.
A number of suspects, motives, and opportunities will be available for the players to convict of the crime.
Each player holds a set of five clues, but they won’t be able to see their own clues, only their counterparts.
Each turn, a player may either:
ASSIST another detective
INVESTIGATE crime scene
ELIMINATE dead leads
PURSUE new leads
Players will either win together
if they can gather enough evidence to make a conviction before Holmes does, or crumble under the stress of the case.
1 Rules Booklet, 5 Tokens and Stickers, 1 Investigation Track and 1 Holmes Track , 1 Deck of 72 Cards:
8 Detective Cards, 12 Case Files, 24 Evidence Cards, 12 Suspect Cards, 8 Motive Cards, 8 Opportunity Cards.