Peacekeepers of Jar-Zabonia

Designed by: George Jaros
Players: 1 - 4 Ages: 10+ Time: 15-45min Files: RULES  - 

Peacekeepers of Jar-Zabonia

The object of the game is to place as many races into peaceful positions as possible within the area allowed by Queen Moxie. Players score points for the number of pieces in their ‘zone’ - side of the board (2 players) or quadrant (4 players) as well as for cubes captured from their opponents.

The game is for 1, 2, or 4 players (other numbers of players can play Collaborative or Puzzle Solver modes) ages 10 and up and should take 15-45 minutes for each game. Multi-player games should take close to 45 minutes, solo games can be played in less than 30 minutes.

There are six ways to play the game:
- Solo for Points – Start with a single race and expand out, seeing how much of the area you can fill out, following the standard rules.
- Multi-Player Collaborative – Start with a single race and expand out, seeing how much of the area you can fill out, following the standard rules. Players can collaborate to develop strategies for filling the largest area.
- Multi-Player Competitive – Multiple Games for Points, or Single Games without Points – Start with a single race and expand out, seeing much of the area you can fill out, following the standard rules. Each player tries to fill their claimed sections of the playing area as much as possible. See the additional rules below for Multi-Player Competitive play.
- Solo Puzzle Solver – Three Difficulty Levels – a Set up the field of play according to the supplied puzzle arrangement, start with the cubes listed, and see if you can complete the square by placing all the cubes successfully. See the additional rules below for Solo Puzzle Solver.
- Solo Puzzle Solver – Create Your Own Puzzle – Set up the field of play according to the rules below for Solo Puzzle Solver – Create Your Own Puzzle.
- Multi-Player Puzzle Solver – Set up the field of play according to the rules below for any Solo Puzzle Solver variant and take turns working to solve the puzzle.


Feedback Averages

The below numbers are the average scores, rated by the feedback forms collected.

4/5 game length
4/5 learning ease
3/5 decisions
4/5 downtime
4/5 interactivity
3/5 originality
5/5 fun



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