Building a Better MonsterDesigned by: Timothy Withem
Building a Better Monster pits players against each other as mad scientists competing to be the first to build a unique creature and bring it to life. The game plays using one standard 6-sided die to determine what twisted blueprints they’ve jotted down from fever-dreams and insane visions, as well as 6 custom dice to determine what building blocks they’ve managed to collect from local cemeteries, mortuaries, hospitals, or prisons. Each scientist uses these materials to make their twisted schematics a reality. With the help of their faithful lab assistants and the occasional pack of ghouls at their summons, the madness is contagious!