East India Company

Designed by: Paul Owen
Players: 2 - 5 Ages: 12+ Time: 100 minutes Files:  - 

East India Company

In the days of sail, speculators formed companies, built ships, and sent sailors to bring exotic goods from around the newly colonized world to domestic markets. National monopolies competed with their European rivals to meet the demand for ivory, tea, and spices at their most profitable, before markets saturated and prices fell. Pirates lurked in the far seas, where treasure-laden merchant vessels plied their trade. Despite competition and piracy, these companies grew to become the most powerful financial and political institutions of their time.

In "East India Company," two to five players engage in 18th-century European global trade. Players invest in ships, sell goods, and manage debt to build the most profitable company.