Gnome Mountain

Designed by: Christopher Murphy
Players: 2 - 4 Ages: 8+ Time: 30-45 Minutes Files:  - 

Gnome Mountain

All players take on the roll of leaders of a Gnome tribe (Known as a Donsey of Gnomes) in a fantasy realm. The goal? To become the richest Donsey in the realm! Each player chooses an action, one at a time, until they've spent their actions. Players may choose to send their Gnomes to the mines to collect gems, to the workshop to craft items, to the alchemist to mix or unmix gems, or the marketplace to sell items and gems, or buy gems. Crafting and selling items is the best way to earn money, but the items also provide passive bonuses during play. Players must weigh their options to sell at the best time, because unsold items DO NOT count at the end of the game.

The game also features a unique mechanic for mining. There are 3 types of gem mines (Red, Yellow, and Blue), indicated by 3 different colored dice. When players roll 2 colors that can be mixed (ie. Red + Blue = Purple) players can choose to take the 2 gems OR mix them to the less-common colored gem .