Unpub 8 News
Jul08

Unpub 8 News

It is the moment you have been waiting for since St. Patty’s weekend! The details for Unpub 8 are here, and we are so very excited to finally share them with our wonderful community of designers, playtesters, publishers, and vendors. But before we do that, how about a little history lesson? As you may, or may not, be aware, Unpub started out in the humble little town of Woodside, Delaware in the community hall of a church. It then moved to an FOP lodge for a year, and then onto St. Thomas Moore High School’s cafeteria for two years. For Unpub 5, a change in locale and state was necessary to accommodate the growth of the organization and demand for more space to playtest games. It was at this point that we settled on the Baltimore Convention Center, which continued to be Unpub’s home for the last three years. The event has continued to grow in attendance every year. While the BCC has been good to us, we are always looking for what can be better for our designers and playtesters. Due to the high cost of hotels, parking, and food within the Convention Center and the city of Baltimore, the organization began to search for a more fiscally feasible home in 2016.  After a lengthy and careful search, Unpub found a new place for our community and we are beyond excited about the possibilities it has to offer!   We are extremely pleased to announce that Unpub 8 will be hosted at the Delta Hotels Baltimore Hunt Valley, formerly the Hunt Valley Inn, in Hunt Valley, Maryland, a suburb of Baltimore, from March 22-25, 2018. While the convention’s location has changed, our goals haven’t. We still want to ensure that designers have a place for their games to be tested. We fully expect your convention experience will be even better! All the hallmarks of our annual event will still be there. We’ll still have tables for designers, open gaming during off hours, and, of course, we’ll continue to have our fantastic vendors! To cap it all off, Unpub will continue to be accessible by light rail! We’ve just moved up the road a bit. But why the Delta Hotel? The hotel offered the Unpub community a sweet package. How does free parking sound? How does reasonably priced food, or having a hotel room literally attached to the event hall sound? In fact, the hotel is really Unpub’s from the top to the basement. Open gaming will keep going and going! We thought it sounded pretty great too. While Unpub is still paying a similar price to that of...

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Unpub Midwest

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Origins Wrap-Up

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Sold Out!

Sorry, it appears Unpub 4 is now sold out. If you would like to be put on a waiting list, should there be any cancellations, please email us with the subject ‘UNPUB WAITING LIST‘. Should any tables become available they will be handed out in order of the waiting list. Event though we are sold out of Designer Tables, we hope you still come to Unpub as a playtester and enjoy the events of the...

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Unpub Preview: Fixed Le Mans

As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited.   What type of game is it? What was your inspiration for this game? My daily bicycle commute to work What is your favorite part of this game? a continuously altering game board of obstacles.   What has been the most challenging part of designing this game? Amounts of each card type to have fair play. What advice would you give to players attempting this game for the first time? Just let the game evolve as you go. What has surprised you most in play-tests of your game? the amount of “interesting” rules and actions that just turned out to be tedious.  What do you hope to accomplish at this event? Fine tune some rules and fix bugs. Tell us anything else you want to say about the game that I haven’t asked or you haven’t said already.First to finish the 3 lap race wins! But beware of pot holes, road debris and the other players! People will be racing to play Fixed Le Mans by Shepard Ritzen at the Unpub Mini at Redcap’s Corner on Saturday April 13, 2013 from 1pm to 8pm!...

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Preview: Mars Needs Mechanics

I’ve been waiting a while to post this review. I’m really excited about this game and you should be too. Mars Needs Mechanics was designed by Benjamin Rosset and has been a part of no less than 5 Unpub events! It’s a game we’ve had our eye on for over a year. We’ve seen it develop along the way and it’s absolutely beautiful. The first I heard of the game was in June 2011. It was called the Market and I didn’t get to play it at our first unofficial Unpub Mini. A few weeks later at the WBC I was given the opportunity to play the game and I have to admit I was luke-warm on it. I liked it, but it felt slight.  The game felt like a solid core waiting for something more. The basic concept was buying and selling of goods. The goods were limited to what was randomly available each round and their price was determined by what was bought and sold in the previous round. It was neat. Felt solid in it’s concept. It was interesting because the way you interacted with goods affected their future price, which meant you had to consider each buy and when you made it. Sometimes that meant you might lose out on an opportunity. Wait a tad too late and you lost the good to someone else’s buy. It became a game of wits where the goods were tools and the players were where the game lived. I really loved that aspect, but that was all there was to it. Well, the game continued to develop and in January of 2012, Ben brought the Market to Unpub2. He sold one of his prototypes to an attendee. Someone loved the game so much that they couldn’t go home without a copy! It was shortly after that weekend that Ben sold the game to a publisher. Nevermore Games was going to publish The Market, but the name and theme had changed. It was now Mars Needs Mechanics. Ben brought this new version to an Unpub Mini in Washington, DC’s Labyrinth Game Shop. It was one of the hits of the event. people came specifically to see Mars Needs Mechanics. I opted not to give the game a play that day because…well, I was busy and I knew I’d have another chance to play at Origins in a few weeks. Ben barely got a break as people signed up for a waiting list to play Mars Needs Mechanics, so I didn’t need to deny anyone a seat at his table. As mentioned, a few weeks later Origins came along. Ben and John...

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