Unpub 7
Jan09

Unpub 7

March 17-19, 2017, we will host our seventh annual Unpublished Games Festival (Unpub 7) at the Baltimore Convention Center in Baltimore, Maryland. Unpub 7 was attended by over 1,400 people and Unpub 7 is expected to nearly double this number. With over 120 game designers, a special guest (TBA), more vendors, and more play testers we are estimating a public attendance of over 2,000 people. In the past 6 years, Unpub has moved from a small community meeting hall in Dover, Delaware to a 16,000+ sq. ft. space in the Baltimore Convention...

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Unpub returns to BGG Con 2016
Oct28

Unpub returns to BGG Con 2016

    Unpub will be taking over the BGG Con ProtoAlley for the third year! Come join us, in room 1106 on Thursday (November 17), Friday (November 18) and Saturday (November 19) from Noon to 7pm each day, to play test the games of tomorrow. We will have special guests, special games, and a few surprises- so don’t miss out this year!       You MUST have a BGG Con pass to attend this event, as this event is held within BGG Con. Obvious, I know, but needs to be stated. About BGG...

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Hasbro’s Fall 2016 Challenge
Oct17

Hasbro’s Fall 2016 Challenge

Hasbro Gaming Lab’s mission is to discover and develop great new games, connect with the growing gaming community, and bring fresh experiences to gamers everywhere. Hasbro’s Fall 2016 Challenge to find the next great family game is open until October 23rd   2016 at 11:59PM EST. Hasbro will give five finalists $2,000 each to develop their game and run an Indiegogo campaign and one Grand Prize Winner will win $25,000, a trip to Hasbro, and the opportunity to work with Hasbro to make their game a reality. Find full details, terms and conditions here...

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Board Game Licensing Contracts
Nov17

Board Game Licensing Contracts

Finding a publisher for your design can be hard, and knowing a fair contract when you’re offered one can be even harder. Over this past year, we’ve been releasing reports about board game licensing contracts at cardboardedison.com, based on an industry survey we ran. The final series of six infographics–included below–reveals the industry’s standard terms, where the industry is falling short and how it’s changing, how designers can get what they want from a publisher, and lots...

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Born at Unpub
Jun12

Born at Unpub

It’s not often that a game gets signed for publication, it’s rarer still for a game designed AT an Unpub event should join the ranks of the Unpub Alumni. The post below, from designer Michael Kelley, is the story of how his game Dark Dealings went from idea to Nevermore Games; check it out! MVP Boardgames (Peter Gousis and I) came to Unpub 5 this year with several of our designs, including our new card game Dark Dealings. The game is played in three phases, which worked as follows (at the time): First, players drafted heroes by assigning them to other players.Second, players bid, using gold, on defense cards to fight those heroes, using a variation of the For Sale method… if you have to drop out of the bidding, you get last choice of the defense cards available.Third, players used the defenses to fight the heroes, seeing who could last the longest.Nevermore Games had contacted us before the convention (we’ve worked with them before, and they are awesome) with interest in trying the game. They played the game on Friday, the first day of the convention, and the reception was a bit lukewarm. They loved the combat, but the drafting and bidding… well, it felt a little slow and dull.We were hoping to get Nevermore to commit to publishing the game, and signs were not looking good. Where could we turn to improve the design before the weekend was out? Lucky for us, we were at a convention with some of the friendliest, smartest, most awesome designers on the planet! First, Richard Launius played the game. I had to walk up to him and ask, but he was super friendly and immediately agreed. He had a ton of great ideas, some a bit too heavy for the game I was envisioning, but his biggest suggestion was to cut the money, and cut the bidding. Get defenses some other way. So yeah… great idea, but crap! Half of the hero abilities were based on money and bidding. Heck, the only balancing mechanic between a strong hero and a weak hero was money! The game was doomed. But no, we weren’t giving up that easy. I worked with Peter, playtested some more, came up with new hero abilities… I worked until 3am that night making all new cards. But how would bidding work? How would players get defenses? Unpub designers came to the rescue again! I played a game, with some weak attempt at removing bidding, with Paul Owen and Keith Ferguson (and someone else? Sorry if I forgot you!). One of them had a great idea… what if the HEROES had...

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It is NO joke!
Apr01

It is NO joke!

Yes, we realize it is April 1st. Yes, we know that means it’s also ‘April Fools Day’, but please rest assured that this is no joke (also, by us saying it’s no joke is also not a joke). Unpub is proud to have been asked to be a part of a new game from designers JR Honeycutt & Doug Levandowski, Unpub: The Unpublished Card Game. It is currently on KickStarter now along with Deck Builder: The Deck Builder, designed by Christopher Badell (Sentinels of the Multiverse). So check them out, the campaign is only going to last for 72 hours,...

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