Unpub Poland
Mar19

Unpub Poland

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PAX East 2015
Feb26

PAX East 2015

Unpub is back at PAX East 2015 in beautiful (and cold) Boston, Massachusetts! Unpub will be located in the Table Top area at booth #C601! We have 7 tables available for the convention and will be splitting those up into 4 hour slots. So if you would like to come and participate as a designer, sign up now for your day/time! If you’d like to participate as a play tester, designer table shifts mean you have twice the games on a daily basis! So stop by and play play play! So designers, you want in on the PAX East action? Then you know what to do:   About PAX In 2004, the folks at Penny Arcade decided they wanted a show exclusively for gaming. Sure, comics, anime, and other nerd hobbies were cool, and those activities all had their own shows… so what about games? From that idea spawned a small 4,500 person event in Bellevue, Washington, focused on the culture and community that is gaming. [READ...

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Unpub 5
Oct06

Unpub 5

So, another post about Unpub 5? More tricks? More mind games? No. No more teases, no more tricks, just the facts. Unpub 5’s location, date, and more is now finalized. While we continue to work on the schedule, here is the information you have been begging to have since Unpub 4. WHERE & WHEN Unpub staffer, Stephanie Straw, has worked tirelessly (since the final day of Unpub 4) to secure a new home for the Unpub Program. Her due diligence has paid off in spades as she has secured the optimal venue for us, the Baltimore Convention Center. This venue will give us plenty of room to grow over the foreseeable future. Unpub 5 February 6-8, 2015 Baltimore Convention Center 1 W Pratt St. Baltimore, MD 21201   SPECIAL GUEST UNPUB is incredibly excited to have famous game designer, Richard Launius join us for Unpub 5! In 1986, Richard’s original Arkham Horror board game design won the Origins HG Wells Best Science Fiction Board Game Award. In 2005 Richard teamed up with Kevin Wilson to redesign the Fantasy Flight Games publication of Arkham Horror, and worked with Kevin and Fantasy Flight Games on several expansions. Since then Richard has gone on to publish the epic fantasy cooperative game Defenders of the Realm with Eagle Games, as well as the Dragon and 3 Heroes expansions. Richard and Kevin Wilson teamed up again to design Elder Sign, another cooperative adventure game set in the mythos of H.P. Lovecraft published by FFG. Also among Richard’s more recent publications are; Season of the Witch, and expansion adventure for Mansions of Madness by FFG, and Dragon Rampage, a competitive fantasy game by Eagle Games. Other games in process of publication include Ace Detective, a story-telling game of Detective Noir in the 1940s from 8th Summit Games, Defenders of the Realm: Battlefields, a strategic competitive fantasy battle game from Eagle Games, Pirates VS Dinosaurs, a swashbuckling adventure game from Jolly Rogers Games, and Run, Fight, or Die! a zombie dice game from Lock N Load to name a few. Richard will be joining us all weekend for discussions, games, feedback, and more!   SCHEDULE Schedule details are still being finalized, until they are here is the basic day-to-day event schedule of what to expect. Friday, February 6 Friday kicks off play testing with an all-day DESIGNER ONLY event. A time to play each other’s designs ad learn from industry professionals before the general public hits the tables on Saturday & Sunday. Saturday, February 7 Public playtesting and open gaming Sunday, February 8 Public playtesting and open gaming   HOTEL Hotels in Baltimore are hard to come...

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Understanding the Feedback Form
Sep05

Understanding the Feedback Form

You may have noticed something new showing up on some Kickstarter pages lately–a box with 7 circles ranging from 1-5, with the Unpub logo nearby. In fact they probably mostly range from 4-5. These same circles also show up on some Unpub.net game pages (when enabled by the creator) and on feedback pages in the designer admin area. These numbers represent the average ratings of different aspects of games when people fill out feedback forms at an Unpub event. They help other players know what the game is like, and help the designers see what areas they need to focus on. When you use the official feedback form, there are 7 categories that accept a numerical rating: Game length Learning Ease Decisions Downtime Interactivity Originality Fun These terms are somewhat subjective, and leave it to the player to decide what rating each category deserves. Let’s look at each category and see what a good rating in each means. First, game length is one of the most straightforward ratings, because it is easy to tell how long the game took. But this doesn’t mean that short games are given small numbers and long games are given high numbers. Unpub feedback used to rate game length on a scale of too short-just right-too long. With the switch to numerical ratings on a scale of 1 to 5, we lose some detail about whether players think it is too long or too short. A game dragging on too long is obviously bad, but a game that feels like it ends right before you get a chance to accomplish something might be just as disappointing. If it felt too rushed, or took too long to get interesting, this can have a big impact, even if the raw game time was exactly as promised. This is a good opportunity to contribute comments if you think the length was inappropriate. Next, learning ease is still fairly easy to rate. Generally, the faster it is to teach, the easier the rules are, and the higher the score should be. But the rating shouldn’t be solely based on how long it takes to explain the rules; it should also take into account who the audience is, how complicated the game is, and how well you understand the rules at the end. Your personal feelings about game length is valuable, to help find the audience. If you felt it was too long or short, let the designer know what you like to play. Not all explanations need to cover everything at once. Some games are better explained by slowly adding rules as the game progresses. On the other...

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Unpub on KickStarter!
Jul07

Unpub on KickStarter!

Unpub is now on KickStarter seeking funding for Unpub 5 and to help aid the entire Unpub Network! CHECK IT OUT! Why KickStarter? Many people know that Unpub has traditionally been funded, in part, by sales of tables at previous Unpub functions and sponsorships by various businesses or publishers. Unfortunately, while helpful, these were not enough to completely fund the event and the large majority of the expenses were paid from the personal pockets of those running it. By moving to a larger venue (The Baltimore Convention Center) that is also close in proximity to Baltimore, Washington DC and BWI International airport, Unpub will have the opportunity for more playtesters, designers and even more publisher participation. With a great location also comes the great responsibility of ensuring that the event venue is completely taken care of for our designers and playtesters. In an attempt to help Unpub break even, the main goal is to fund Unpub 5 and to pay for the venue, but also to include a secondary goal to help fund Unpub appearances at major cons such as PAX, BGG Con, GenCon, GrandCon, and more. The main goal of Unpub is to ensure designers receive our support, but many of the invitations to these major cons were regretfully declined due to a lack of funds to send an Unpub representative or designer there. Unpub’s goal is to make sure our designers are at the forefront of these cons by ensuring the presence of the Unpub organization in order to run a smooth event. The goal is of this campaign is to cover costs for the Unpub 5 venue, event insurance, marketing and materials. Each additional dollar contributed will help ensure Unpub can travel to conventions that have extended an official invitation. CHECK IT...

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Think sad thoughts!
Jul04

Think sad thoughts!

Unpub is finalizing everything with our upcoming July 7th KickStarter campaign, but we need more help from you… or trusty Game Designers. We need you to think sad thoughts, take a photo, and send it to us! We are working on something that, we think, is nothing short of hilarious and the sadder the photos the better the pay off. We have received a slew of amazing photos already, but need more (we are greedy when it comes to photos of tears and strife). This is what we need you to do: Set up all, or part, of a game prototype you are working on. Set the mood to be sad, depressing, and lonely. Sit in that setting, looking as sad as an abandoned puppy (bonus points for tears). Take a few photos of yourself (or have someone help). Send those photos to: info@unpub.net before Sunday July 6th at 6pm EST. Check out the Unpub KickStarter on July 7th to see the final product! That’s all we are telling people for now, we like to keep surprises secret. So a HUGE thank you for those who have already submitted, like the pictured shot of Matthew O’Malley, and an advance thank you to the rest of...

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