Unpub Preview: New Reign
Feb27

Unpub Preview: New Reign

Unpub Previews allow designers the opportunity to talk more in depth about the development of their games in the Unpub Network. New Reign is a political sci-fi area control and card game for 2 to 5 players. You’ll take on the role of a house envoy helping to stabilize the resource-rich outer colonies after a brutal uprising wiped out the ruling faction. You’ll land ships and build bases to establish control and you’ll bribe and recruit to embed loyal operatives into a newly formed government council.  The game centers around the idea of portraying your faction as aligning with specific traits for political advantage. 6 symbols represent the traits: Protective, Resolute, Courageous, Stealthy, Strategic, and Allegiant. Each player uses a pair of Trait dice. The die faces determine which operatives you may recruit and from which colony. Each colony also represents one of these traits so landing there will change a die face if you run short on rolling. The Colonial High Council, a puppet government which you and your opponents are colluding to establish, provide seats to be filled as collected trait chits that you acquire by ’embedding’ recruited operative cards according to a public sentiment. When all but 5 trait chits are collected the game ends. Point totals are tallied from embedded cards, area control majorities, energy, Resistance cards with negative point values and trait chit values. Quick walkthru on youtube: https://youtu.be/NOZ7r18BIII Let’s hear what Aaron has to say about New Reign, which will be showing up on tables soon… What was your inspiration for the game? I love scifi. I love some epic interplanetary power struggles like in Dune or Red Rising. I also enjoy exposing the deceitfulness and bribery involved with rebuilding a supposed ‘liberated’ place. Where the powerful claim to be there to ‘rescue’ us all. What is your favorite part of the game? I love the Trait Dice. The feel of the component but also the multi-use with using the traits as actions or choosing between rolling or brute-force manipulation to persuade operatives into your hand. To your knowledge, What do other people find most interesting about the game? The trait chit board mechanic stands out for a lot of playtesters. The way the chits slide inward. There’s also a good flow to the system and I think people recognize it and also enjoy the many different ways you can earn points. What has been the most challenging part of designing the game? The hardest part has been developing an easy card-handling system. It started with various ‘throw away cards’ to beef up a hand for deck building. It wasn’t easy for me to move away from deck...

Read More
Unpub Preview: Party Poetry
Feb21

Unpub Preview: Party Poetry

Unpub Previews allow designers the opportunity to talk more in depth about the development of their games in the Unpub Network. Party Poetry is a cooperative creative poetry writing game designed by Sheri & David Knauth. Imagination has no boundaries when you share the journey toward an amazing (funny/serious) poem! Let’s hear what Sheri has to say about Party Poetry, which will be sweeping the tables soon… What was your inspiration for the game? My grandmother and I played a cooperative art game in which we drew an alien-like creature without seeing what the other person was drawing.  We knew that a game would be marvelous with this same theme but with poetry?!  Add a twist of competition for those players who’d like to win and VOILA – you’ve got “Party Poetry”   A cooperative poetry writing game with 8 types of poems and an endless array of topics (family, after-dark, superhero, foodies, classroom  and more). What is your favorite part of the game? My favorite part of the game is revealing the poems once every has made a contribution.  Reading the poems out loud brings laughter, oohs & aahs, and surely some favorites among the poems created during each round.  People want to save the best ones on their phones. To your knowledge, What do other people find most interesting about the game? Our many surveys (over 150) have revealed that people like that it’s a “simple concept”, “creative” and they appreciate “expressing (themselves) on the topic”.  We’ve been told it is “super fun” and that you can have even have “dirty group interactions”. People like “creative collaboration”. What has been the most challenging part of designing the game? It is our goal to respect our testers and advance our design through suggestions. The most challenging part of design is to leave the original version behind.  Another challenge has been to ignore those who compare us to other games with dry erase and spiral binding.  There is no comparison… it’s a totally different game. What advice would you give to players attempting the game for the first time? Sit back, relax and let your silliest or most serious words to shine through as you play.  It’s great to be totally anonymous in your line of poetry and then to claim the fame when the poem works out to be fantastic. What has surprised you most in play-tests of the game? We’re happily surprised that topics which are played frequently still reveal original and marvelous results. People who like_____will like this game. Why?  People who like to laugh, to think and getting to know friend & new people will enjoy this game. Whether...

Read More
Unpub 7
Jan09

Unpub 7

March 17-19, 2017, we will host our seventh annual Unpublished Games Festival (Unpub 7) at the Baltimore Convention Center in Baltimore, Maryland. Unpub 7 was attended by over 1,400 people and Unpub 7 is expected to nearly double this number. With over 120 game designers, a special guest (TBA), more vendors, and more play testers we are estimating a public attendance of over 2,000 people. In the past 6 years, Unpub has moved from a small community meeting hall in Dover, Delaware to a 16,000+ sq. ft. space in the Baltimore Convention...

Read More
Unpub returns to BGG Con 2016
Oct28

Unpub returns to BGG Con 2016

    Unpub will be taking over the BGG Con ProtoAlley for the third year! Come join us, in room 1106 on Thursday (November 17), Friday (November 18) and Saturday (November 19) from Noon to 7pm each day, to play test the games of tomorrow. We will have special guests, special games, and a few surprises- so don’t miss out this year!       You MUST have a BGG Con pass to attend this event, as this event is held within BGG Con. Obvious, I know, but needs to be stated. About BGG...

Read More
Born at Unpub
Jun12

Born at Unpub

It’s not often that a game gets signed for publication, it’s rarer still for a game designed AT an Unpub event should join the ranks of the Unpub Alumni. The post below, from designer Michael Kelley, is the story of how his game Dark Dealings went from idea to Nevermore Games; check it out! MVP Boardgames (Peter Gousis and I) came to Unpub 5 this year with several of our designs, including our new card game Dark Dealings. The game is played in three phases, which worked as follows (at the time): First, players drafted heroes by assigning them to other players.Second, players bid, using gold, on defense cards to fight those heroes, using a variation of the For Sale method… if you have to drop out of the bidding, you get last choice of the defense cards available.Third, players used the defenses to fight the heroes, seeing who could last the longest.Nevermore Games had contacted us before the convention (we’ve worked with them before, and they are awesome) with interest in trying the game. They played the game on Friday, the first day of the convention, and the reception was a bit lukewarm. They loved the combat, but the drafting and bidding… well, it felt a little slow and dull.We were hoping to get Nevermore to commit to publishing the game, and signs were not looking good. Where could we turn to improve the design before the weekend was out? Lucky for us, we were at a convention with some of the friendliest, smartest, most awesome designers on the planet! First, Richard Launius played the game. I had to walk up to him and ask, but he was super friendly and immediately agreed. He had a ton of great ideas, some a bit too heavy for the game I was envisioning, but his biggest suggestion was to cut the money, and cut the bidding. Get defenses some other way. So yeah… great idea, but crap! Half of the hero abilities were based on money and bidding. Heck, the only balancing mechanic between a strong hero and a weak hero was money! The game was doomed. But no, we weren’t giving up that easy. I worked with Peter, playtested some more, came up with new hero abilities… I worked until 3am that night making all new cards. But how would bidding work? How would players get defenses? Unpub designers came to the rescue again! I played a game, with some weak attempt at removing bidding, with Paul Owen and Keith Ferguson (and someone else? Sorry if I forgot you!). One of them had a great idea… what if the HEROES had...

Read More
It is NO joke!
Apr01

It is NO joke!

Yes, we realize it is April 1st. Yes, we know that means it’s also ‘April Fools Day’, but please rest assured that this is no joke (also, by us saying it’s no joke is also not a joke). Unpub is proud to have been asked to be a part of a new game from designers JR Honeycutt & Doug Levandowski, Unpub: The Unpublished Card Game. It is currently on KickStarter now along with Deck Builder: The Deck Builder, designed by Christopher Badell (Sentinels of the Multiverse). So check them out, the campaign is only going to last for 72 hours,...

Read More
Page 3 of 712345...Last »