Unpub Slogan Contest- The Winner!
May13

Unpub Slogan Contest- The Winner!

A total of forty-three (43) entries were received, nearly one-hundred (100) votes were cast, it took thirty-nine (39) seconds to read the poll results, it was close- but in the end the winner is: The winning entry, “Building Better Boardgames Together” was submitted by Unpub Designers Dr. Wictz (a team forged by Aaron Honsowetz & Austin Smokowicz). This slogan truly does define the spirit of the Unpub Network, and every event we hold. Congratulations...

Read More
What’s the Deal with Unpub 5?
Apr17

What’s the Deal with Unpub 5?

There isn’t a day that goes by where I am not asked about Unpub 5. Will there be one? When will it be? Where will it be? Why the hold-up on announcing? With that said I totally understand, and appreciate, your enthusiasm and excitement for the next Unpub- in fact I welcome the questions. I don’t, however, want to leave you all in the dark. So let’s tackle these questions as they stand now, shall we? Will there be an Unpub 5? Yes Virginia, there is an Unpub 5. No, that is NOT a hint of where it is… but you can tell yourself it is if it makes you happier. 🙂 When will it be? Sadly, this is a bit difficult to answer at the moment. I can say, with almost 80% certainty that it will be in January (like all previous Unpubs). See below for more details on this. Where will it be? This is harder to say as every time we have gotten close to signing on the dotted line, the proverbial rug has been pulled out from under us. We are looking in 2 cities at the moment, one far more than the other. Why the hold-up on announcing? We thought we had a place locked down, only to see an insane price point for rental. So that was a no go. Then a better place came along, with a better price, but then became booked the weekend we were requesting (Martin Luther King weekend). So we requested 2 other weekends, and we are now in standstill as we wait to hear back from them. I will say this, they are being helpful and supportive… slow, but  helpful and supportive. I didn’t want to announce it in the past, and I am happy that I did not, as I didn’t want to recant locations, webpages, advertising, etc. I am waiting until we have a signed on the dotted line and everything is final. I am hoping it is soon… but as I stated they are busy and therefore tend to be slow in responding. Stephanie Straw is doing the leg work on this, and is doing an AMAZING job. She does large scale event planning for a living, so she is ensuring we get everything we need at a great rate. Unpub 5’s future would truly be an enigma without her help. This isn’t a request to ask her about Unpub 5, cause she won’t tell anyone anything (as I have asked her). So if you have questions, shoot them to me. Steph is working hard to finalize it all, and once that is done then (and only...

Read More
How to host an Unpub Mini Event
Apr17

How to host an Unpub Mini Event

So you want to participate in Unpub, but there’s not an Unpub event near you? Not a problem. just hold your own Unpub Mini. It’s probably less complicated than the last boardgame you played, although that won’t stop me from going into way too much detail anyway. First and most importantly, you need to love board games. Sure, having people, a place, and a time are all important, but loving boardgames is the most important. If you aren’t enthusiastic about holding an event, no one else will be either. I assume, if you are still reading, you are enthusiastic enough to go through with it, so lets get down to the details, because despite what the Beatles say, love isn’t all you need to hold a great Unpub Mini event. The first step is to find some people. If you gather with friends to play games, that’s a good place to start. In more populated areas, it might be easy to find local gaming groups by going online, or going into your local game store and asking around. Also try church social groups, local libraries, boy and girl scout troops, and local schools and colleges. Find people interested in playing unpublished games. (if you need reasons to convince them, just look at What Unpub Can Do for You.) Once you have found enough people who might be interested, you can start to plan the actual event. The second step is to find tables, by which I mean find a place to hold the event. An Unpub Mini event usually takes up 5-8 tables, and typically has an attendance between 10 and 40 people, so keep that in mind when scouting locations. Keep in mind that any location might have regular weekly events that will take up some room. If you have a local game store, start there, and see if the owner is willing to host an event. It can be a great way for an owner to generate additional traffic into the store, and increase a customer base. (Sometimes, the owner will even do all the work of planning it, and all you have to do is show up and host) A game store is, of course, the ideal situation because then you have built-in marketing and a pool of interested people. If you can’t find a store willing to host, think about other public places you can meet. Restaurants or bars might be willing to set aside an unbooked “event room” if they think they will bring in extra revenue from people eating and drinking. Church halls, schools, colleges, and places like fire halls and VFW posts...

Read More
Unpub Downloaded
Apr14

Unpub Downloaded

On the LONG and uneventful drive from PAX East 2014 (in Boston, MA) Darrell & Mike had an idea to record a ‘stream of thought podcast’ to help pass the time. This is the product of that idea. They are still driving (currently passing mile post 69.2 on the NJ TurnPike). Hopefully they’ll be home before you give this a listen. Sit back and enjoy Darrell & Mike discuss the drive, PAX East, Designers, Games, Publishers, and tired rambling. http://unpub.net/wp-content/uploads/2014/04/Unpub_download_one.mp3 [right click this to download] NOTE: This is a stream of conscience and done on the road, with minimal editing. So there may be some NSFW content… keep the kiddies away just in case. Points of discussion: Happy Mitten Podcast State of Games EZ Pass Unpub Designers attending PAX East: Derrick Vidal Eric J Handler Anthony Amato David Wilkinson Mackenzie Cameron Zachary Hoekstra Eli Kosminsky Michael Batista Jeremy Burnham Joe Stanziano Mick Sullivan Matt Golec Meghan McG Carlos Coral Max Seidman (if your name was left off this list, please comment...

Read More

Unpub Logo Contest!

Unpub is in dire need of a few new logos, and frankly, no one here at the home office has got the time to put them together. So we put our heads together and came up with a brilliant idea- why not let you do them for us! Here is the deal, we want to have ‘Unpub Designer‘ and ‘Unpub Playtester‘ logos. These would be used for name tags, buttons, the website, emails, possibly shirts, maybe even underpants- you get the picture. We are thinking an emblem kind of thing, but are open to anything. Unless it has a mushroom, as mushrooms are nasty. Without further ado, here are the rules: The logos MUST contain the Unpub logo (provided here). Logos MUST be submitted in full color and 1 color (black, no grey tones). Preferred file types are AI, EPS, and PSD. The logos must ‘match’. As in, look similar so it’s obvious they are the same ‘brand’ but be different enough to tell each other apart. The logos will be placed on blueprint-blue backgrounds, unless you submit something better. Keep the logos kid-friendly (no hidden Little Mermaid ‘Towers’). You do not have to do both logos. Entries should be emailed here (as well as any questions), if they are too large send us a DropBox link to that same address. When submitted your entry(s) please be sure to include your name, mailing address, phone, and email. Also feel free to tell us why you did what you did, what inspired you, etc. Submissions MUST be received by 11:59pm EST, December 31, 2013. Again, you do not have to design both logos. We may choose a different winner for each- or we may choose a single winner who submitted 2 outstanding pieces. Really, it’s up to you. So, to recap maximum of 2 winners, minimum of 1. So that’s it. Though I feel like we’re missing something… umm… hmm. OH! Duh, what’s in it for you! The winner(s) will receive an UNPUb Prize pack, which will include (but may not be limited to) a blog post/highlight of you and your design, design credit on the website, UNPUB shirt, buttons, our eternal respect, and a copy of every game currently released from Dice Hate Me Game (Carnival, Great Heartland hauling, VivaJava, and Compounded) complete with their RARE expansions! Wait… did we just spoil...

Read More

Unpub Preview: Alchemy Bazaar

As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited. Michael Iachini has a thing for Alchemy. You may recognize his name from Chaos & Alchemy, which appeared at Unpub 3 at the Game Salute table. The Enchanted Grounds Unpub Mini on Saturday April 6, 2013 from 1pm to 7pm is your chance to try Michael’s latest game: Alchemy Bazaar! This game is billed as a worker placement/worker movement game, but it also includes tiles which are used to create the ever growing bazaars of exotic shops and other wonders that you and your rival alchemists will be building. Michael has a better handle on it, it’s his game after all, let’s have him fill us in on the development of Alchemy Bazaar… What was your inspiration for Alchemy Bazaar? I love worker placement games, and I wanted to make a game that took the buildings element from Lords of Waterdeep and expanded it into a full game experience. What is your favorite part of Alchemy Bazaar? The decisions of where to move your workers each turn, when to pay to keep moving and when to stop to block off a shop. To your knowledge, What do other people find most interesting about Alchemy Bazaar? The worker movement mechanic seems to be the most interesting to other players as well. They’ve also enjoyed the “toy value” of the components (beads that represent Metals, Gems and Spirits for mixing in alchemical formulas). What has been the most challenging part of designing Alchemy Bazaar? Balancing simplicity with complexity. Over time, I’ve removed several elements that were interesting but that didn’t really contribute to the core fun part of the game, which was tough to do. But it’s made Alchemy Bazaar a better game What advice would you give to players attempting Alchemy Bazaar for the first time?Recruit your first extra apprentice as early as possible. Also, Formula cards are important to get! You don’t want to be in a situation where you have plenty of ingredients and no formulas to complete. What has surprised you most in play-tests of Alchemy Bazaar? Players have found creative ways to use their action cards that I never envisioned. This has led to some really slick moves. People who like___________ will like Alchemy Bazaar. Why? Lords of Waterdeep and Agricola, because the worker placement mechanics there are related to the worker movement mechanics in Alchemy Bazaar. Lords of Waterdeep lovers in particular will enjoy Alchemy Bazaar because not only do new “buildings” enter the game over time, but the idea of collecting resources (adventurers / ingredients) to complete lists (quests / formulas) is...

Read More
Page 3 of 3123