Building Better Board games Together

54-Card Game Design Challenge!

Dice Hate Me Games and Unpub want YOU… to design a game! The challenge? Create a fun, engaging game using only 54 cards and then put it in front of a bunch of strangers to see how you fared! Interested? Here are the details! All contest submissions are due by the end of day Jan. 2, 2014. Please submit rules in PDF to chris@dicehateme.com before the due date (I suggest by Dec. 24, 2014)  and request the DHMG HQ address to send physical prototypes. Prototypes can be in any playable form – anything from simple paper cutouts, stickered standard decks of cards, sleeved cards or even decks created using print-on-demand services. These do not have to be fancy – no points will be awarded for slick graphic design. Only one entry per person is allowed. Send us your best! All submitted game entries will be evaluated and judged by a group of local Durham, NC playtesters before Unpub 4 (www.unpub.net) in Dover, Delware on Jan. 18, 2014. The top six games will be played and judged at Unpub 4 by a group of playtesters to be determined. The game submission that garners the highest voting score will receive a FREE designer table at Unpub 5 as well as a publication contract with Dice Hate Me Games, to be included as part of a special Kickstarter campaign in Spring 2014 with two other 54-card games. These games will be produced domestically, and will be limited to 500 units. This will officially introduce the “Rabbit” line of Dice Hate Me Games, and the designer(s) of the best-received game of this group of three will have the option of a further publishing contract withDice Hate Me Games for a larger print run later in 2014. Further guidelines for the project: 1) The game must be comprised of NO MORE than 54 cards. The game can incorporate fewer than 54 cards, but designers should bear in mind that this contest is not necessarily for a “mini-game”; the use of 54 cards offers the chance for a lot of depth-of-play, so design accordingly. 2) Rules should fit on a single 8.5″ x 11″ sheet of paper. The rules may be double-sided. 3) Cards MAY contain game information on both sides of the cards, essentially creating a 55- to 108-card deck. However, designers should bear in mind both the form and function of their designs – if the game is awkward to play just so you can fit more cards in the deck then it is ultimately not worth the risk. 4) Games should utilize minimal counters or components. Any possible counters or components to be used in the game should be something that...

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Sold Out!

Sorry, it appears Unpub 4 is now sold out. If you would like to be put on a waiting list, should there be any cancellations, please email us with the subject ‘UNPUB WAITING LIST‘. Should any tables become available they will be handed out in order of the waiting list. Event though we are sold out of Designer Tables, we hope you still come to Unpub as a playtester and enjoy the events of the...

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Unpub Logo Contest!

Unpub is in dire need of a few new logos, and frankly, no one here at the home office has got the time to put them together. So we put our heads together and came up with a brilliant idea- why not let you do them for us! Here is the deal, we want to have ‘Unpub Designer‘ and ‘Unpub Playtester‘ logos. These would be used for name tags, buttons, the website, emails, possibly shirts, maybe even underpants- you get the picture. We are thinking an emblem kind of thing, but are open to anything. Unless it has a mushroom, as mushrooms are nasty. Without further ado, here are the rules: The logos MUST contain the Unpub logo (provided here). Logos MUST be submitted in full color and 1 color (black, no grey tones). Preferred file types are AI, EPS, and PSD. The logos must ‘match’. As in, look similar so it’s obvious they are the same ‘brand’ but be different enough to tell each other apart. The logos will be placed on blueprint-blue backgrounds, unless you submit something better. Keep the logos kid-friendly (no hidden Little Mermaid ‘Towers’). You do not have to do both logos. Entries should be emailed here (as well as any questions), if they are too large send us a DropBox link to that same address. When submitted your entry(s) please be sure to include your name, mailing address, phone, and email. Also feel free to tell us why you did what you did, what inspired you, etc. Submissions MUST be received by 11:59pm EST, December 31, 2013. Again, you do not have to design both logos. We may choose a different winner for each- or we may choose a single winner who submitted 2 outstanding pieces. Really, it’s up to you. So, to recap maximum of 2 winners, minimum of 1. So that’s it. Though I feel like we’re missing something… umm… hmm. OH! Duh, what’s in it for you! The winner(s) will receive an UNPUb Prize pack, which will include (but may not be limited to) a blog post/highlight of you and your design, design credit on the website, UNPUB shirt, buttons, our eternal respect, and a copy of every game currently released from Dice Hate Me Game (Carnival, Great Heartland hauling, VivaJava, and Compounded) complete with their RARE expansions! Wait… did we just spoil...

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Euro Quest
Nov13

Euro Quest

EuroQuest is a unique blend of tournaments and open gaming, providing a competitive forum for the play of popular “European” style boardgames in an in-depth format not available elsewhere. All tournaments provide multiple opportunities to compete in the same game. EuroQuest offers a wide variety of activities for the non-tournament gamer, including prize drawings, designated open gaming space with access to the GCOM games library, new game demos (including some hot new releases from Essen and the United States), demos of new games and prototypes by game designers, and more. Check for details on the EQ Presents page, which will be updated regularly right up until the week before the...

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Unpub Mini West Chester
Nov09

Unpub Mini West Chester

Held at Games Keep in West Chester, PA. This is a collection of game designers from the greater Philadelphia area. What is an Unpub Mini? It’s a day event where local tabletop game designers gather and bring prototypes that need people to play-testing. The event is free and open to the public so that anyone interested can come play-test games and provide valuable feedback to the designers. Games set to appear at this event: Attack on Wolford by Joe Stanziano Pilatch by Ethan Martin Knock 3 Times by Bonnie Neubauer Kingship by Kevin Kulp Hollow Cell by Garrett Herdter Monster City Planners by Gary Dahl GAME DESIGNERS Are you a designer wanting to playtest and show off your latest work? Are you attending this event? If you have answered yes to both then register your game today to claim table space! Game Registration...

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