UNPUB 4
Jan20

UNPUB 4

Unpub welcomes you to the main Event, Unpub 4. The annual unpublished games festival in Dover, Delaware. Saturday and Sunday are our play testing extravaganzas from 10am-8pm. Admission is free for play testers, ample parking is available, and food can be purchased to support the St. Thomas More Drama Program. If you would like to bring your own snacks and beverages, feel free. Both days will wrap with announcements and prizes! Before play testing starts on Sunday,  a free pancake breakfast for our second annual Publishers and Pancakes will begin at 9am. Pancakes will be available until they are all gone, but while enjoying breakfast, those is attendance will be able to ask attending Publishers burning questions about game design and submission. On Friday January 17th, Designers and Publishers are invited to join together for an evening of Dinner with the Designers from 8pm to 11pm at Grotto Pizza in Dover, Delaware. With Saturday and Sunday being busy with playtesters, designers often do not get to try or talk about one another’s games. This will afford all designers an opportunity to mingle, chat about games,  and out in some early play testing time with one another. This is a cool kid hang out so you better be there and a RSVP is required. Designers and Publishers will be treated to unlimited pizza and soft drinks. PLAYERS RSVP HERE SATURDAY, JANUARY 18th – Play test new games (10am-8pm) SUNDAY, JANUARY 19th – Publisher & Pancake Panel (9am-10am) – More play testing & feed back fun! (10am-8pm) – Closing Ceremonies (7:30-8p) FRIDAY, JANUARY 17th – (Designers & Publishers ONLY) – Kicktraq’s Designer Dinner & Networking Event (8pm-??) – Pitch your work, hang with friends, get final preparations done before Saturday FairField Inn [directions] 655 N Dupont Hwy. Dover, DE 19901 (302) 677-0900 Special rate: $89/night when you mention you are with the Unpub Event KickTraq Dice Hate Me Games Game Salute Eagle & Gryphon Games Crash Games Nevermore Games Conquistador Games Cryptozoic Ad Magic Meeple Source The Game Crafter Print & Play Productions Stronghold Games Sprocket Games Gamelyn Games Geek-Craft Scott King Photography   Attack on Wolford by Joe Stanziano FCOJ by Michael R. Keller Firebreak by Charlie Hoopes Attatat (Published name will be Sweet Success) by Charlie Hoopes Les Cartes Miserables by Nick Ferris World Shapers by Derrick Vidal Edge of Space by Matthew O’Malley The River Ancient by Daniel Solis Wealth by Matt Wolfe Xenon Profitier by T. C. Petty III Overlords by Bill Paterno Errands!!! by Burke Drew New Bedford by Nathaniel Levan Chained Defenders by Peter Gousis & Michael Kelley On the Crab by Eric Alvarado Mill City by...

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Interview with Photographer Scott King
Jan14

Interview with Photographer Scott King

While attending Unpub 4 this year, you might see a photographer milling about, taking photos here and there of gameplay and designs. You may not recognize his face, but you will certainly recognize his work. Scott King, game photographer, might be new to the world of game design, but has written multiple successful books, and has run a successful KickStarter campaign for a 2014 Gaming Calendar featuring beautiful pictures of our favorite games. The Unpub Network is happy to have Scott on board as the official photographer for Unpub 4, but wants those in attendance to know more about his background and talents! So enjoy the little interview we had with Scott, for we sure did! UNPUB: How did you get into photography? Scott: I went to college and grad school for film & electronic media so I’ve always been into the aesthetics of a camera frame, but it wasn’t until I spent three years teaching digital photograph at a college that I really got into it. The niches I gravitated toward were landscape and food photography and then that evolved into game photography.   U: Where did you first hear about Unpub? S: I first heard about Unpub 3 from a podcast where John Moller, the founder of Unpub, was on the show explaining what Unpub was. At the time, I was writing a story that involved a character who wanted to grow up to be a game designer and I decided to attend the convention as research. So a lot of the game design references in my book “Finish the Script!” are derived directly from attending Unpub. There is even a nod to Compounded in it, which was the first game that Lisa, my longterm girlfriend, and I ever kickstarted.   U: Is it true that you dragged Lisa to Unpub on your anniversary? S: Yes, but a little known fact is that she’s way geekier than me. So she was all about it and had an absolute blast last year. Honestly we were just going to stop by Unpub for an hour or two so that I could take some photos and write some notes, but she LOVED it. We ended up staying on Saturday for over 10 hours and then came back again on Sunday. As a players we had an amazing time and I’d recommend the convention to anyone.   U: Do you always carry your camera with you? S: Lisa and I can be very adventurous and as long as long as we aren’t doing something mundane like grocery shopping I normally bring my camera with us. So no matter if we are...

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Introducing Unpub News!
Dec06

Introducing Unpub News!

Unpub News is a product of trying to find a new voice to get the news out for unpublished games and events, using a different platform. This first episode is a bit shaky, but future episodes will include interviews, game reviews, and interactivity. Unpub News – Episode 1 In this episode we discuss BGG Con and the impact of Unpub there. We will also discuss Eric Lang, who stopped by the Unpub area for a roundtable discussion. Lastly, we will be discussing the BIG event that is right around the corner, Unpub 4. All of that and a wee bit more in a nicely wrapped 6 minute eye-fest. This is Unpub News....

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BGG Con ProtoZone
Nov22

BGG Con ProtoZone

Going to BGGCon? Unpub will be at full force this year at BGG Con. We have taken over the space formerly known as ProtoAlley and will be running play tests on Friday & Saturday (Nov. 22 & 23) from 10 a.m. to 6 p.m. So join us in the Developers Room and play test tomorrow’s next big game. Note: BGG is sold out but if you are already attending the convention then signing up for the Unpub ProtoZone is free. It is also free to anyone attending the convention. Play new games such as: Compounded – Unnamed Expansion by Darrell Louder Holiday Wars: Slugfest by Scott King New Bedford by Nathaniel Levan Epic Resort by Ben Harkins CardShift Series by Matt Wolfe Duels of Power by Billy Chambers Bug Catastrophe by John Warfield The Networks: TV from Public Access to Prime Time by Gil Hova Pioneers by Billy Chambers Breaking News – Through the Generations by Norv Brooks Aloha – the Spirit of Hawaii: Steam Expansion by Norv Brooks Lagoon by David Chott Kaiju Rising by Jason Smith A Royal Bastard by Val Teixeira Suit Up by Val Teixeira Mow Money by Matt Saunders Knot Dice by Matthew O’Malley Wealth by Matt Wolfe The King’s Armory by John Wrot Bountytown by Kyle Van Winkle & Michael Huven-Moore Farspace Frontiers by Kyle Gabhart & David Stern HOST by Matthew Robinson Gold West by J. Alex Kevern Souvenirs by Candy Weber Dragon’s Gamble by John Clair Noah by Martin Burdick Tower Builders by Martin Burdick Edge of Space by Matthew O’Malley Interstate Trucking by Souvenirs Rules.pdf GAME DESIGNERS Are you a designer wanting to playtest and show off your latest work? Are you attending BGG Con? If you have answered yes to both then register your game today to claim table space! Game Registration...

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54-Card Game Design Challenge!

Dice Hate Me Games and Unpub want YOU… to design a game! The challenge? Create a fun, engaging game using only 54 cards and then put it in front of a bunch of strangers to see how you fared! Interested? Here are the details! All contest submissions are due by the end of day Jan. 2, 2014. Please submit rules in PDF to chris@dicehateme.com before the due date (I suggest by Dec. 24, 2014)  and request the DHMG HQ address to send physical prototypes. Prototypes can be in any playable form – anything from simple paper cutouts, stickered standard decks of cards, sleeved cards or even decks created using print-on-demand services. These do not have to be fancy – no points will be awarded for slick graphic design. Only one entry per person is allowed. Send us your best! All submitted game entries will be evaluated and judged by a group of local Durham, NC playtesters before Unpub 4 (www.unpub.net) in Dover, Delware on Jan. 18, 2014. The top six games will be played and judged at Unpub 4 by a group of playtesters to be determined. The game submission that garners the highest voting score will receive a FREE designer table at Unpub 5 as well as a publication contract with Dice Hate Me Games, to be included as part of a special Kickstarter campaign in Spring 2014 with two other 54-card games. These games will be produced domestically, and will be limited to 500 units. This will officially introduce the “Rabbit” line of Dice Hate Me Games, and the designer(s) of the best-received game of this group of three will have the option of a further publishing contract withDice Hate Me Games for a larger print run later in 2014. Further guidelines for the project: 1) The game must be comprised of NO MORE than 54 cards. The game can incorporate fewer than 54 cards, but designers should bear in mind that this contest is not necessarily for a “mini-game”; the use of 54 cards offers the chance for a lot of depth-of-play, so design accordingly. 2) Rules should fit on a single 8.5″ x 11″ sheet of paper. The rules may be double-sided. 3) Cards MAY contain game information on both sides of the cards, essentially creating a 55- to 108-card deck. However, designers should bear in mind both the form and function of their designs – if the game is awkward to play just so you can fit more cards in the deck then it is ultimately not worth the risk. 4) Games should utilize minimal counters or components. Any possible counters or components to be used in the game should be something that...

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