Video Moment From Unpub 3: Jason Tagmire & Maximum Throwdown

During Unpub 3, I tried my best to make the technology work to do some video demos with some of the designers and publishers. While this didn’t always work on Saturday, I was able to make it work on Sunday and did as many as I could throughout the day. Today’s video moment stars Jason Tagmire. His main game at the event was Maximum Throwdown, which was well received all over the place (it kind of roamed from table to table.) Jason also exhibited Pixel Lincoln 2 during the event, the original Pixel Lincoln will hitting store shelves...

Read More

Video Moment From Unpub 3: HoopCAT Games

During Unpub 3, I tried my best to make the technology work to do some video demos with some of the designers and publishers. While this didn’t always work on Saturday, I was able to make it work on Sunday and did as many as I could throughout the day. Today we will start releasing some of these videos. First up is a six minute talk with Charlie Hoopes of HoopCAT Games.  In this video he talks about his already released game Fill the Barn and his yet to be published title...

Read More

Unpub 3 Photos!

Today I give you….PHOTOS!!!!! 75 of them from Unpub 3! Enjoy! Captions will be added shortly.  

Read More

Wednesday is for Recaps!

It’s time to share a lot of the recaps and photos that people have been sharing since Unpub 3! Unpub 3 was a huge success. If you don’t believe me, take their word for it…. Dice Hate Me’s Pictorial Recap! State of Games Podcast about Unpub 3! Awesome Recap by player Scott King!  Paul Owen’s Blog Part 1! Paul Owen’s Blog Part 2! Paul Owen’s Blog Part 3! Paul Owen’s Blog Part 4! Photos from Day One by Matt Morgan! Delaware Geeks and Gamers Recap! WMDT’s Unpub 3 Coverage (Article)! WMDT’s Unpub 3 Coverage (VIDEO)! Bryan Fischer’s Wrap-Up of his Mini-Game Design Challenge at Unpub 3! Play Board Games Recap!  Daniel Solis collected Quotes from the Panel Talks! The Publisher Panel from Unpub 3!  The Designer Panel from Unpub 3! 8 Minute Mega Video! Meeples and Bits Recap! Press and Interviews prior to Unpub 3! Little Metal Dog Show Episode 50! Go Forth and Game Interview: Part 1 Go Forth and Game Interview: Part 2 Unpub on Funding the Dream Episode 114 Delaware Geeks and Gamers Podcast  Unpub 3 on In Touch With Delmarva I think there are one or two more coming still. I’ll continue to update! Thank you for your patience!...

Read More

Unpub Preview: Tower Defense Co-Op

Unpub Previews allow the designer a chance to talk a little bit more about their games in the Unpub Network.In Tower Defense: Co-Op,designed by Tom Callahan, players cooperate in a tile-based, turn-based, strategy game.  The concept was inspired by the computerized, real-time, Tower Defense genre. The goal is to manage resources to defeat waves of enemies before those enemies reach the end of the tracks.    At the start of each game, players may fully customize the track design and order of enemies and modifiers, to meet their desired level of difficulty to gain some benefits of both, or upgrade towers to maximize their individual strengths. Let’s hear what Tom has to say about the creation and development of  Tower Defense: Co-Op… What was your inspiration for  Tower Defense: Co-Op? The highly popular computerized genre of Tower Defense games. What is your favorite part of  Tower Defense: Co-Op?  The game tracks may be designed in any configuration, and parts of the tracks may change position throughout the course of the game. To your knowledge, What do other people find most interesting about  Tower Defense: Co-Op? The “L-Tiles.” I do not know what else to call them, and I do not think I have seen them in any other game. What has been the most challenging part of designing  Tower Defense: Co-Op? Consolidating the game interface to use less pieces and creating easy to understand graphic design. What advice would you give to players attempting  Tower Defense: Co-Op for the first time? Most of the Income is generated at a set rate. Players may have to rotate saving Credits for more powerful Towers and Upgrades. What has surprised you most in play-tests of  Tower Defense: Co-Op? Dice were used less and less as a core game mechanic with each prototype; eventually dice were removed completely. People who like______ will like  Tower Defense: Co-Op. Why? Cooperative Strategy games. TD:CO is mechanically like a dungeon crawler where the enemies are trying to run off with the player’s oxygen supply instead of fighting the players. This is the core mechanic of all Tower Defense games. For more information, to view more pictures, and to find out where you can play  Tower Defense: Co-Op, please visit the game’s page here on...

Read More
Page 20 of 30« First...10...1819202122...30...Last »