Unpub Preview: Draw!

As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited. One of the 7 games being presented at 7th Dimension Games on Saturday March 2 is Jay Treat’s Draw! Many of you are aware of Jay’s catalog of designs and his presence at other Unpub events (and other events in general.)  He’s also a contributor to the Hyperbole Games blog.  It should come as no surprise that he’s come out with a new interesting design that people just can’t wait to play. Let’s hear from Jay about his new western gunfight game Draw! What was your inspiration for Draw! ? A kickass dream just like a Western film. What is your favorite part of Draw!?  Accessibility. It builds off of one of the best known games—five card draw—and starts very quickly. To your knowledge, What do other people find most interesting about Draw!? Building poker hands to blast bad guys with your six-shooters What has been the most challenging part of designing Draw!? Maps. The game could be played abstractly, but multiplayer begs for maps where you can run for cover and outflank the opposition. Making maps that promote fun gameplay, look good and make sense has been a huge challenge. What advice would you give to players attempting Draw! for the first time? Don’t overthink it. Gunfighting is simple fun; the strategy will come. What has surprised you most in play-tests of Draw!? What seems intuitive vs. what is. How conservatively some play. People who like_______will like Draw!. Bang! or tactical RPGs What do you hope to accomplish at the Unpub Mini at 7Th Dimension Games on Saturday March 2? In addition to testing maps and general refinement, the big question I’m still investigating is whether Draw! should be a tabletop game, an RPG or some impossible hybrid. Tell us anything else you want to say about Draw! that I haven’t asked or you haven’t said already.  The bits are fun: Playing cards and poker chips, dozens of plastic bullets and western-themed pieces. I know there will be a lot of people “Draw!“ing at 7th Dimension games on Saturday March...

Read More

Unpub Preview: Havok and Hijinks

As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited. Today we’re looking at a game coming to Atomic Empire for our Unpub Mini on Saturday March 2. This game is being present by Adam “Ferrel” Trzonkowski and it’s called Havok and Hijinks. I have always loved the sound of the phrase “Strategic party game,” so it goes without saying that my interest in Havok and Hijinks is high before I even read this post, since that’s the type of game this is. Let’s just jump right in and hear what Adam has to say about this game… What was your inspiration for Havok and Hijinks?  Playing fun, quick games at conventions between events (e.g.: Nuts) What is your favorite part of Havok and Hijinks?  It is easy to learn but offers a surprising amount of strategic depth To your knowledge, What do other people find most interesting about Havok and Hijinks? Many people seem intrigued by the world the game is set in. What has been the most challenging part of designing Havok and Hijinks?  Keeping enough depth for core table top players while also making it easy enough for anyone to play What advice would you give to players attempting Havok and Hijinks for the first time? Enjoy the game and remember that it is supposed to be quick! If things don’t go your way another round is coming right up! What has surprised you most in play-tests of Havok and Hijinks?  The difficulty of balancing the dragon-specific abilities to make them feel unique but also not supremely over powered People who like__ will like Havok and Hijinks. Why?  Nuts – our game is somewhat similar but offers an additional level of depth and expandability What do you hope to accomplish at the Unpub Mini at Atomic Empire on March 2?  We would love to get some feedback about the game from people who don’t know and love us! Honest testing is so wonderful. Tell us anything else you want to say about Havok and Hijinks that I haven’t asked or you haven’t said already. We hope to create a game that interests the core tabletop audience but also offers a jumping off point for those players to introduce their friends and families into the fantasy genre. So, if you’re near Durham, NC, come on out to Atomic Empire on March 2, 2013 and experience Havok and Hijinks along with other great games like the recently previewed Fog of War!...

Read More

Unpub Preview: Scrapmech

One of our upcoming events is Protospiel-Milwaukee (and Mid-West Unpub.) This is not an event I will be able to attend, and it is being managed by James Mathes of Minion Games. Games coming to Protospiel-Milwaukee register through a different entity, and by doing so don’t get a page here on Unpub.net. This is our first time with this type of partnership and we’re testing these policies out. One way we can support the games and designers coming to this event is through these previews. So, today we continue our series of previews of games coming to Protospiel- Milwaukee. Today’s game has one of the most interesting game types I’ve ever seen. Usually it’s a deck building game or a worker placement game. Sometimes it’s a dice rolling game or even a press your luck game. Scrapmech, designed by Carl Klutzke is a  “Mech Building with Goblin Placement game.” How can you not be in for something like that? Let’s hear what Carl has to say about this fairly unique little project… What was your inspiration for Scrapmech?  What if dwarves and elves etc. destroyed each other with giant war machines, and all that was left were the goblins, playing with the broken bits? What is your favorite part of Scrapmech?  Activating unexpected combinations of parts. To your knowledge, What do other people find most interesting about Scrapmech?  Talking in goblin voices. What has been the most challenging part of designing this game? Making the interactions between the parts complex enough to be exciting, but simple enough to clearly understand. What advice would you give to players attempting Scrapmech for the first time?  Your first priority is to get all five goblins in your mech. What has surprised you most in play-tests of your game?  How much people like talking in goblin voices. People who like____will like this game. Why? People who like complex card interactions, such as from Dominion, M:TG, or Sentinels of the Multiverse. People who like goblin-themed games, like Infernal Contraption. What do you hope to accomplish at Protospiel-Milwaukee?  I want help keeping the game short enough to play over a lunch break at work. Check out Carl Klutzke’s Scrapmech at Protospiel-Milwaukee on March 9 and 10!...

Read More

Unpub Preview: ADJitation

Unpub Previews are where we take a deeper look at some of the games in the network.ADJitation, designed by Bonnie Neubauer, is word game using dice…I mean cubes.  This is actually a game system with a basic tool that can be used for several games. Let’s hear a little more about ADJitation from Bonnie herself…  What was your inspiration for  ADJitation? I am an author and I love words so it’s only fitting that my game would be composed 100% of words. What is your favorite part of ADJitation?  That it’s different every time, the simplicity of the rules, and the creativity that comes from the players. To your knowledge, What do other people find most interesting about ADJitation? Competing with others to come up with the most clever (and fitting) responses. What has been the most challenging part of designing ADJitation? Choosing adjectives for the cubes. I seem to fall in love with each word and then can’t bring myself to delete it when I realize it’s too limiting of a word. What advice would you give to players attempting ADJitation for the first time? Let the adjectives float through your mind and answers will come. Forcing your brain makes it too hard. What has surprised you most in play-tests of ADJitation?  That the losers are most eager to play again and that people who don’t like word games seem to love it. People who like_____will like ADJitation. Why?   Word On the Street. Because its similar in that you start with words but move quickly into finding the best answers that come from the trivial knowledge part of your brain. What do you hope to accomplish through the Unpub Network?? To get all sorts of feedback to fine-tune the rules. Then I plan to submit it for licensing. Tell us anything else you want to say about ADJitation that I haven’t asked or you haven’t said already. – I am glad you didn’t ask me if I usually win when I play this game, because I don’t. I am better at games with letters, but I keep trying! More information about ADJitation and where you can see it play it next can be found on the game’s Unpub.net...

Read More

Unpub Preview: Arsenal

One of our upcoming events is Protospiel-Milwaukee (and Mid-West Unpub.) This is not an event I will be able to attend, and it is being managed by James Mathes of Minion Games. Games coming to Protospiel-Milwaukee register through a different entity, and by doing so don’t get a page here on Unpub.net. This is our first time with this type of partnership and we’re testing these policies out. One way we can support the games and designers coming to this event is through these previews. So, today we are offering the first in a series of previews of games coming to Protospiel- Milwaukee. Arsenal,  a tactical combat/tableau building/dice combat game, was designed by Keith Matejka. He’s bringing it to the Ramada Plaza on March 9th and 10th for the big event. Let’s hear what Keith has to say about his game… What was your inspiration for Arsenal? Battletech, Heroscape, Summoner Wars, Mechwarrior,Neuroshima Hex, multiple modern First Person Shooter video games. What is your favorite part of Arsenal?  Constantly changing the loadout of the player’s robot to adjust to the current situation on the battlefield. To your knowledge, What do other people find most interesting about Arsenal? – The balancing of attaching weapons & gear and keeping the player’s robot light and agile. What has been the most challenging part of designing this game?  Throwing out and resigning core mechanics that just didn’t work. What advice would you give to players attempting Arsenal for the first time?  Leverage your Pilot’s abilities as much as possible. Don’t be afraid to remove a weapon to increase your action points for the next turn, especially, if it’s out of ammo. What has surprised you most in play-tests of Arsenal? How much people love chucking handfuls of dice. I tried multiple combat systems to simplify it and reduce the number of dice, but every time, players preferred rolling lots of dice at once instead of 1 or 2. People who like___________ will like this game. Why?  Heroscape What do you hope to accomplish at Protospiel-Milwaukee on March 9th and 10th? Design feedback to polish/balance card powers Tell us anything else you want to say about the game that I haven’t asked or you haven’t said already. The core design goals of my game are/were — 1) Customizing the player’s robot on the fly. 2) Chucking lots of dice to resolve combat. Thank you Keith. Best of luck at Protospiel-Milwaukee (and Mid-West Unpub)!...

Read More
Page 19 of 32« First...10...1718192021...30...Last »