Unpub Preview: Fields of War MG

Let’s take a deeper look at Fields of War MG, which first appeared in the Unpub Program during the Valhalla’s Gate Unpub Mini from 12pm to 8pm on Saturday May 11, 2013! Fields of War MG was designed by Rodney Hussmann with mechanics by Jon Eghbali. Creative Director for this project is Brittany Meder. Described by it’s designers as a ” Trading Mat Table Top War Game” game, Fields of War MG looks to offer something interesting to the world of gaming. Let’s hear what else Designer Rodney Hussman has to say about this project: What was your inspiration for Fields of War MG? The inspiration for creating this game came from the playmates people use for TCGs and also from table top war games.   What is your favorite part of Fields of War MG? If I had to pick I would say my favorite part is how unique it is yet how familiar it feels.  To your knowledge, what do other people find most interesting about Fields of War MG? A lot of people like the Field Adjustment Bonus it’s each mats ability that give it just a different feel.   What has been the most challenging part of designing Fields of War MG?  One of the biggest challenging was getting it to play at a great speed without taking away from the game.  What advice would you give to players attempting Fields of War MG for the first time? Keep a unit in the castle! Think ahead when making moves.  What has surprised you most in play-tests of Fields of War MG?  How quickly people pick up the game and develop a strategy of there own.  People who like___________ will like Fields of War MG. Why?  People who like Magic the gathering, Warhammer 40K, Yu-gi-oh, and DND will love our game. Most table top gamers of any kind will find a connection to other games that they love in Fields of War MG. What do you hope to accomplish at the Valhalla’s Gate Unpub Mini from 12pm to 8pm on Saturday May 11, 2013? We hope to spread knowledge about our game and see how much others like it.  Tell us anything else you want to say about Fields of War MG that I haven’t asked or you haven’t said already.  Fields of War MG is (as far as we know) the first of its kind. Fields of War takes the strategy from table top war games and the collectible rareness from most TCG and binds them together to make a fast paced war game that’s easy to play. Our mission is to provide the world with a war game like no other. We want to have a tournament based war game...

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Unpub Preview: Guile

As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited. Terra Nova Games, in the form of designer Justin Schaffer, will be represented at the Enchanted Grounds Unpub Mini on Saturday April 6, 2013 from 1pm to 7pm. Justin is bringing their card game Guile, which he bills as a Medieval abstract memory game. Memory games are some of my favorites. It’s a concept I love to explore, so this game piques my interest. I’m going to turn this over to Justin and have him tell us a thing or two about Guile…  What was your inspiration for Guile? Guile is a result of the February game design contest hosted by The Boardroomers. I decided to enter their contest since it would be a great design exercise and provide a break from my other works in progress. The component requirements for the contest were a maximum of 20 Poker cards and 10 cubes. Guile came together really quickly and received great feedback from playtesters, which ultimately led to Terra Nova Games, a game design and publishing company that my friend and I founded as an outlet to share our passion for the hobby with others. What is your favorite part of Guile? I like that it feels familiar to games I would have played growing up, yet different from any other games I’ve played before. Since it’s a quick 2 player game that’s not luck driven, I’m excited to see if any interest arises in Guile tournaments. To your knowledge, What do other people find most interesting about Guile? The simplicity and subtleties are most often mentioned in playtesting feedback. It is easy to learn and plays quickly, yet there are varying strategies and nuances that people seem to really enjoy exploring. What has been the most challenging part of designing Guile? Trying to add theme and flavor to an abstract game without it feeling “pasted on”. What advice would you give to players attempting Guile for the first time? Location, location, location. Guile is all about memorization and tracking the movements of the Influence cards. Find out the locations early, and then manipulate them later. What has surprised you most in play-tests of Guile? Just the fact that people are willing to take the time to learn and play something that I’ve created is a very rewarding experience. People who like___________ will like Guile. Why? Hanabi. Although Guile differs in overall feel, Hanabi requires the same level of memorization and card tracking that is also needed to be successful in Guile. What do you hope to accomplish at the Enchanted Grounds Unpub Mini on Saturday April 6, 2013 from...

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Unpub Preview: Alchemy Bazaar

As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited. Michael Iachini has a thing for Alchemy. You may recognize his name from Chaos & Alchemy, which appeared at Unpub 3 at the Game Salute table. The Enchanted Grounds Unpub Mini on Saturday April 6, 2013 from 1pm to 7pm is your chance to try Michael’s latest game: Alchemy Bazaar! This game is billed as a worker placement/worker movement game, but it also includes tiles which are used to create the ever growing bazaars of exotic shops and other wonders that you and your rival alchemists will be building. Michael has a better handle on it, it’s his game after all, let’s have him fill us in on the development of Alchemy Bazaar… What was your inspiration for Alchemy Bazaar? I love worker placement games, and I wanted to make a game that took the buildings element from Lords of Waterdeep and expanded it into a full game experience. What is your favorite part of Alchemy Bazaar? The decisions of where to move your workers each turn, when to pay to keep moving and when to stop to block off a shop. To your knowledge, What do other people find most interesting about Alchemy Bazaar? The worker movement mechanic seems to be the most interesting to other players as well. They’ve also enjoyed the “toy value” of the components (beads that represent Metals, Gems and Spirits for mixing in alchemical formulas). What has been the most challenging part of designing Alchemy Bazaar? Balancing simplicity with complexity. Over time, I’ve removed several elements that were interesting but that didn’t really contribute to the core fun part of the game, which was tough to do. But it’s made Alchemy Bazaar a better game What advice would you give to players attempting Alchemy Bazaar for the first time?Recruit your first extra apprentice as early as possible. Also, Formula cards are important to get! You don’t want to be in a situation where you have plenty of ingredients and no formulas to complete. What has surprised you most in play-tests of Alchemy Bazaar? Players have found creative ways to use their action cards that I never envisioned. This has led to some really slick moves. People who like___________ will like Alchemy Bazaar. Why? Lords of Waterdeep and Agricola, because the worker placement mechanics there are related to the worker movement mechanics in Alchemy Bazaar. Lords of Waterdeep lovers in particular will enjoy Alchemy Bazaar because not only do new “buildings” enter the game over time, but the idea of collecting resources (adventurers / ingredients) to complete lists (quests / formulas) is...

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Unpub Preview: Mighty Heroes and the Monster Zone

As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited. Noah Wright is bringing his game Mighty Heroes and the Monster Zone to the Enchanted Grounds Unpub Mini Saturday April 6, 2013 from 1pm to 7pm. Mighty Heroes, which is what I call it for short, was built on several aspects of “geek culture” that Noah holds near and dear to his heart. He’s taken those aspects and created a board card and miniatures game that people are going to love. Here, take Noah’s words for it… What is your favorite part of Mighty Heroes and the Monster Zone? Mixing Pirates, Ninjas, Robots, Spies, Knights, and Monsters all in one game?! Using special abilities and jumping through wormholes… Whats not to like? To your knowledge, What do other people find most interesting about Mighty Heroes and the Monster Zone? Most people find the theme exciting, along with the mechanics of combining board game play with card game elements. What has been the most challenging part of designing Mighty Heroes and the Monster Zone? The most challenging aspect to creating this game had to be balancing the special abilities of each Force while keeping them powerful. What advice would you give to players attempting Mighty Heroes and the Monster Zone for the first time? New players shouldn’t hold back. Play like you mean it and suddenly the game gets a lot more exciting. What has surprised you most in play-tests of Mighty Heroes and the Monster Zone? I’ve been surprised at how close the games usually are. Players may get left behind for a short while, only to rocket ahead in a couple of turns. There isn’t a clear front runner until there is a winner. People who like___________ will like Mighty Heroes and the Monster Zone. Why? Munchkin, Risk 2210, Smash Up, and table top war game players will enjoy this game. I know because I am one, and I really like this game. What do you hope to accomplish at the Enchanted Grounds Unpub Mini Saturday April 6, 2013 from 1pm to 7pm? I hope to build interest in this game, me as a designer, and find support for it. Tell us anything else you want to say about Mighty Heroes and the Monster Zone that I haven’t asked or you haven’t said already. I will be interviewing a handful of excited players after the demo’s and taking some video so be honest and have fun! You too can be a Mighty Heroe is you come to the Enchanted Grounds Unpub Mini Saturday April 6, 2013 from 1pm to 7pm. Find Noah Wright and play Mighty Heroes and the Monster Zone....

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Unpub Preview: Dog Walker

As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited. Dog Walker, designed by Layman Kingsford, is a fun easy family game for 2-6 players that will be available to play at the Enchanted Grounds Unpub Mini on Saturday April 6, 2013 from 1pm to 7pm. Here’s a great  description of the game from the creators: “Earn money by walking as many dogs around the board as you can.  You will also score points for having your dogs mark the most territory, but be careful!  Every time your dog stops to sniff something, each player has a chance to play an action card that is likely to hinder you in some way.” They obviously say it best, so let’s turn this preview over to the creators to find out more about Dog Walker… What was your inspiration for Dog Walker? To make a game utilizing photos of people’s pets that is fun for all ages. What is your favorite part of Dog Walker? The action cards’ humor. To your knowledge, What do other people find most interesting about Dog Walker? Young boys tend to love getting their dogs to pee on things in the game. What has been the most challenging part of designing Dog Walker? Balancing the action cards bonuses and penalties. What advice would you give to players attempting Dog Walker for the first time? Don’t over-think your choices and always play an action card if you can. What has surprised you most in play-tests of Dog Walker? How slow-moving the earliest version of the game was. People who like___________ will like Dog Walker. Why? Aggravation What do you hope to accomplish at the Enchanted Grounds Unpub Mini on Saturday April 6, 2013 from 1pm to 7pm? Get some more feedback from players who have not seen this game before. Sounds like you need to get you leashes and baggies ready and play Layman Kingsford’s Dog Walker at the Enchanted Grounds Unpub Mini on Saturday April 6, 2013 from 1pm to 7pm!   Dog...

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