Building Better Board games Together

Unpub Preview: Dog Walker

As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited. Dog Walker, designed by Layman Kingsford, is a fun easy family game for 2-6 players that will be available to play at the Enchanted Grounds Unpub Mini on Saturday April 6, 2013 from 1pm to 7pm. Here’s a great  description of the game from the creators: “Earn money by walking as many dogs around the board as you can.  You will also score points for having your dogs mark the most territory, but be careful!  Every time your dog stops to sniff something, each player has a chance to play an action card that is likely to hinder you in some way.” They obviously say it best, so let’s turn this preview over to the creators to find out more about Dog Walker… What was your inspiration for Dog Walker? To make a game utilizing photos of people’s pets that is fun for all ages. What is your favorite part of Dog Walker? The action cards’ humor. To your knowledge, What do other people find most interesting about Dog Walker? Young boys tend to love getting their dogs to pee on things in the game. What has been the most challenging part of designing Dog Walker? Balancing the action cards bonuses and penalties. What advice would you give to players attempting Dog Walker for the first time? Don’t over-think your choices and always play an action card if you can. What has surprised you most in play-tests of Dog Walker? How slow-moving the earliest version of the game was. People who like___________ will like Dog Walker. Why? Aggravation What do you hope to accomplish at the Enchanted Grounds Unpub Mini on Saturday April 6, 2013 from 1pm to 7pm? Get some more feedback from players who have not seen this game before. Sounds like you need to get you leashes and baggies ready and play Layman Kingsford’s Dog Walker at the Enchanted Grounds Unpub Mini on Saturday April 6, 2013 from 1pm to 7pm!   Dog...

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Unpub Preview: Armor: Tactics!

As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited. Matt Puccio’s Armor: Tactics! isn’t the first game with an exclamation point in the title. It’s not event the first games with tanks and an exclamation point. What it is, however, is a neat little game with miniature tanks. It’s going to be exhibited at the Enchanted Grounds Unpub Mini on Saturday April 6 from 1pm to 7pm.  Some of the ideas driving this design are very laudable. Let’s hear Matt talk about them… What was your inspiration for Armor: Tactics!?I enjoy casual miniatures games, and I also like WWII (especially tank) combat games. What is your favorite part of Armor: Tactics!? It’s a miniatures game without having the paint and carry around cases of expensive minis! To your knowledge, What do other people find most interesting about Armor: Tactics!? It’s very easy to pick up and learn, and enjoy that there aren’t complicated combat charts or terrain/elevation rules. What has been the most challenging part of designing Armor: Tactics!?Maintaining some level of historical accuracy without making the game overly complicated or unbalanced. What advice would you give to players attempting Armor: Tactics! for the first time? Point your thickest armor towards your enemy! What has surprised you most in play-tests of Armor: Tactics!? I’ve had a lot of people who aren’t into wargames per se, try it out and enjoy it. People who like___________ will like Armor: Tactics!. Why? Wings of Glory, Pirates of the Spanish Main What do you hope to accomplish at the Enchanted Grounds Unpub Mini on Saturday April 6, 2013 from 1pm to 7pm?I’m testing out some rules tweaks and tuning for balance, and hope to get input from a wider audience on the game mechanics. So, come on out to Enchanted Grounds for the Unpub Mini on Saturday April 6 from 1pm to 7pm. Get your Armor on and play Armor:...

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Unpub Preview: Wind Power

As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited. Saturday’s Unpub Mini at Enchanted Grounds in Highlands Ranch, Colorado is going showcase 5 unique new games. One of those games will be Wind Power by Gideon Bob, a tile placement game where players will create a maze of wind and try to capture the most wind in their windmill. Gideon was a breeze to talk to, so let’s hear what he has to say about this game… What was your inspiration for Wind Power? I aimed to make a game with simple rules that led to large complexities. What is your favorite part of Wind Power? The artwork and the mental challenges. To your knowledge, What do other people find most interesting about Wind Power? Other people like the artwork and unique strategy, which is not obvious. What has been the most challenging part of designing Wind Power? Trying to diminish the feeling of randomness that comes from a complex  end game. What advice would you give to players attempting Wind Power for the first time? Don’t worry about winning on your first game, just play it through. You’ll figure out the strategy once you learn how to “see” the game. What has surprised you most in play-tests of Wind Power? The fact that gamers and non-gamers alike enjoy it and struggle with it. People who like________ will like Wind Power. Why? Set. It has a visually challenging grid of cards, though Wind Power has strategy layered on top of the visual component. What do you hope to accomplish at the Unpub Mini at Enchanted Grounds on Saturday April 6, 2013 from 1pm to 7pm? To get more impartial feedback and ideas on how to make the game even better. Tell us anything else you want to say about Wind Power that I haven’t asked or you haven’t said already. This game play is short and intended as a filler. It has good depth for its simple rules and play time. You mighty wind have to give this game a shot at Enchanted Grounds on Saturday April 6, 2013 from 1pm to 7pm. Gideon Bob’s Wind Power might just blow you away! Can’t get to Enchanted Grounds but still want to try Wind Power? Check it out on The Game...

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Unpub Preview: Sky Castle

As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited. Everybody loves a little adventure, so Bryan Edds is going to bring his Adventure Strategy game Sky Castle to the Unpub Mini at Epic Loot Games and Comics on Saturday March 30, 2013!  As Bryan states best in his game description:  “Sky Castle is a 2-player ‘Adventure Strategy Game’ that puts the elements and feel of classic games like Final Fantasy and Zelda into a simple, immersive, and fast-paced board game.” Fast paced? Well, let’s get down to his other words about this game and it’s development… What was your inspiration for Sky Castle? Final Fantasy, Zelda, and other JRPGs. What is your favorite part of Sky Castle? The risk-taking aspects. To your knowledge, What do other people find most interesting about Sky Castle? It’s quite reminiscent of the JRPG’s we all grew up with. What has been the most challenging part of designing Sky Castle? Balancing each player’s asymmetrical abilities. What advice would you give to players attempting Sky Castle for the first time?Read the instructions closely. What has surprised you most in play-tests of Sky Castle? How much fun my testers have! People who like___________ will like Sky Castle. Why? JRPG’s and old-school video games. What do you hope to accomplish at the  Unpub Mini at Epic Loot Games and Comics on Saturday March 30, 2013 from 11am to 5pm?   Get feedback on mechanics and presentation, esp. from other designers. Tell us anything else you want to say about Sky Castle that I haven’t asked or you haven’t said already. I ripped off all the graphics for the prototypes from old games : So, if you find that you are craving adventure, Sky Castle may be the perfect game to improve your day. Do pass up the opportunity to play it at the Unpub Mini at Epic Loot Games and Comics on Saturday March 30, 2013 from 11am to...

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Unpub Preview: The Manor

As we move towards upcoming Unpub events we’re going to preview some of the games which will be exhibited. Adam Hake and C. Aric Hanley have created  a competitive, survival-horror board game, The Manor.  Players will be called on to outsmart other players, avoid deadly traps and a masked killer to  be the last one standing.The Manor will be appearing at the Unpub Mini at Epic Loot Games and Comics on Saturday March 30, 2013 from 11am to 5pm!  Adam took the time to tell us about the development of this game… What was your inspiration for The Manor? The Manor started as a fiction series C Aric Hanley (my partner) has been writing off and on for years. There were elements in it that seemed to transition well into a boardgame setting. Imagine “Big Brother” meets Agatha Christie’s And Then There Were None. In terms of mechanics, there’s a bit of Forbidden Island (modular design), Sentinels of the Multiverse (antagonist and environment effects controlled by decks of cards), and even Munchkin (screw your neighbor cards) What is your favorite part of The Manor? Twists of fate. Even with a good hand of cards or good equipment, pure chance can punish you. It fits with the horror elements of the game. To your knowledge, What do other people find most interesting about The Manor? There are several ways to try and play, either by directly attacking and eliminating other players, avoiding attacks, luring people into traps, or just spending the entire game spamming heal. What has been the most challenging part of designing The Manor? Designing the game.  I’m new to game design, and trying to nail down a set of mechanics has proved the most difficult. The other big hurdle is balancing. Certain cards are more powerful than others, and there are fewer of them. It’s finding the right balance between what works great mechanically, and yet still fits thematically. What advice would you give to players attempting The Manor for the first time?  Ask questions. Read the rules. Ask more questions What has surprised you most in play-tests of The Manor? How well things came together, and how different parts of the game influenced decisions or revisions in other parts. People who like___________ will like The Manor. Why? Elder Sign & Sentinels of the Multiverse. These games have a degree of uncertainty and chance. However, Elder Sign and Sentinels are cooperative while The Manor is competitive. What do you hope to accomplish at the Unpub Mini at Epic Loot Games and Comics on Saturday March 30, 2013 from 11am to 5pm? Find out if the game is mechanically sound. Tell us anything else you want to say about The Manor that I haven’t asked...

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